Level Designer (6-month contract)
Role summary
Blackbird Interactive is seeking a remote, contract Level Designer with at least 5 years of experience in game development, focusing on level design within complex systems. The role involves designing and implementing levels, encounters, and environments for a science fiction universe, emphasizing open-ended exploration, spatial storytelling, and player agency. Responsibilities include collaborating with cross-functional teams, managing content end-to-end within production schedules, scripting gameplay events, and iterating based on feedback. Experience shipping RPG or open-world titles and familiarity with level editing tools are required. The ideal candidate has a passion for science fiction and systems-driven gameplay.
Blackbird Interactive is looking for an experienced Level Designer to help build and deliver high-quality level content for an established science fiction universe. This role focuses on designing levels, encounters, and environments that support open-ended exploration while delivering memorable gameplay moments, strong spatial storytelling, and meaningful player agency.
You’ll work closely with systems design, quest design, art, and engineering to create spaces that feel cohesive, reactive, and grounded in the game’s fiction. The role involves collaborating with leadership to align content with the overall creative vision, while also owning levels end-to-end, from initial layout through implementation, iteration, and polish. If you enjoy crafting spaces that reward curiosity, support multiple playstyles, and bring a sci-fi world to life through gameplay, this role could be a great fit for you!
Responsibilities
Requirements
A minimum of 5 years of experience contributing to game development, with a strong focus on level design within complex game systems
Experience shipping at least one title, ideally in the RPG or open-world space, with an understanding of the full content lifecycle from implementation through polish
Comfort working independently on assigned content, with the ability to manage tasks, iterate on feedback, and solve implementation problems in a dynamic production environment
Strong collaboration and communication skills, including the ability to work closely with other designers, artists, engineers, and audio partners to deliver cohesive gameplay spaces
Familiarity with level editing tools, scripting, and logic-driven systems, with confidence building, debugging, and maintaining gameplay spaces directly in-engine
Pluses