Senior Software Engineer - Machine Learning
Role summary
Electronic Arts is seeking a Senior Software Engineer specializing in Machine Learning to join their AI Transformation team. This role focuses on designing, training, and deploying large-scale AI models for innovative applications in human motion generation, real-time performance capture, and multimodal understanding within the video game development pipeline. The engineer will work at the intersection of research and production, building intelligent systems for character and motion technologies. Key responsibilities include leading deep learning model design, optimizing transformer architectures, developing production-ready pipelines using frameworks like PyTorch and TensorRT, and implementing best practices for data and model evaluation. A PhD or Master's degree in a related field and 5+ years of experience are required.
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
About The Role
We’re EA, one of the world’s largest video game publishers. Our central development teams power every EA game you know and love. From localization and culturalization to testing, art, rigging, animation, capture, and cinematics we are the backbone that helps our studios bring immersive worlds to life.
As part of EA’s AI Transformation, we’re reimagining how games are created, tested, and localized by deeply integrating generative AI and agentic systems into every part of our central development pipeline.
We are seeking a Senior Software Engineer - Machine Learning on the team, to design, train, and deploy large-scale AI models that drive innovation in human motion generation, real-time performance capture, and multimodal understanding. You will work at the intersection of research and production—building intelligent systems that enable more natural, dynamic, and scalable character and motion technologies across EA titles.
Key Responsibilities
- Lead the design and implementation of deep learning models for motion capture, pose estimation, and generative motion synthesis.
- Develop and optimize transformer-based architectures and multimodal AI systems for real-time inference and large-scale data processing.
- Collaborate with research, animation, and engineering teams to translate experimental models into production-ready pipelines.
- Develop scalable training and deployment systems using frameworks such as PyTorch, TensorRT, and gRPC.
- Work with cross-functional partners to prototype, benchmark, and validate new models and algorithms for animation, capture, and simulation.
- Implement best practices for data curation, synthetic dataset generation, and model evaluation.
- Drive experimentation and innovation through close collaboration with academic institutions and industry partners.
Qualifications
- PhD or Master’s degree in Computer Science, Engineering, or a related field, with focus on Machine Learning, Computer Vision, or Applied AI.
- 5+ years of professional experience developing and deploying machine learning systems in production.
- Proven expertise in deep learning for human motion capture, pose estimation, or 3D vision.
- Proficiency in Python, PyTorch, TensorFlow, and deep learning optimization toolkits (e.g., TensorRT).
- Strong understanding of transformer architectures, LLMs, and generative adversarial networks (GANs).
- Demonstrated ability to lead R&D initiatives, mentor technical staff, and deliver results across multidisciplinary teams.
- Excellent problem-solving, communication, and documentation skills.
Pay Transparency - North America
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) \*$165,900 - $238,100 CAD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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