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Video Game Development, Game Engine Development, Digital Distribution

Senior Gameplay Programmer

Blank, Blank, Multiple LocationsHybridFull TimeSenior$172,736–$278,682 /yrPosted 19 hours ago

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Role summary

Epic Games is seeking a Senior Gameplay Programmer to join a new, growing team focused on building innovative experiences and technology using Unreal Engine. The role involves designing, implementing, and maintaining core gameplay features and systems, such as player mechanics, abilities, and progression, for online multiplayer games. Responsibilities include writing robust code, solving technical challenges, and optimizing for performance, memory, networking, and scalability across multiple platforms. The position requires exceptional C++ programming skills, experience with Unreal Engine and gameplay systems, and strong collaboration abilities with design, art, and other development teams.

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

PROGRAMMING - GAMES

What We Do

Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of programming experts. We’re always improving on the tools and technology that empower content developers worldwide.

What You'll Do

We are a new and growing team at Epic, aiming to build innovative new experiences and technology. As a Senior Gameplay Programmer, you will play a critical role on a small and focused team. You will be responsible for core Gameplay features and supporting collaborative development between programmers, designers, and artists. You will have opportunities to work on various initiatives, get hands-on with cutting-edge technologies, and work with talented internal and external teams, all while building impactful experiences from concept to delivery.

In this role, you will

  • Work closely with design, animators, artists and maybe other Fortnite's ecosystem developers to design, implement, and deliver technical gameplay features and systems like player mechanics, player abilities, player progression, vehicle mechanics, game flow systems, world systems and activities and more
  • Solve technical challenges and maintain gameplay features and systems that underpin our specific game's features
  • Write robust, understandable, and maintainable code and systems
  • Diagnose and fix gameplay, memory, performance, networking, and scalability issues
  • Distill feature requests into meaningful, actionable work items
  • What we're looking for

  • Exceptional C++ programming skills and the ability to code and architect gameplay mechanics and tools
  • Experience working with Gameplay systems (Gameplay Ability Systems, EQS, Enhanced Input, Animation, etc.)
  • Experience developing features for games across multiple platforms
  • Significant experience developing online multiplayer games or other interactive real-time technology applications with a strong online component
  • Interest in social, frontend, and gameplay-adjacent areas of game development
  • Ability to empathize with users and to balance the inherent tradeoffs in developing with great user experiences in mind
  • Keen analytical mind and mature problem-solving skills
  • Strong teamwork and cross-discipline collaboration skills, including the ability to deliver and respond to constructive feedback
  • Unreal Engine development experience mandatory
  • This role is open to multiple locations in North America (including CA & WA).

    Pay Transparency Information

    The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

    California Base Pay Range
    $190,010$278,682 USD
    Washington Base Pay Range
    $172,736$253,347 USD

    ABOUT US

    Epic Games​ ​is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

    Like what you hear? Come be a part of something Epic!

    Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

    Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

    Sample Epic Games interview questions

    • 1

      Design a system for managing a distributed task queue.

      system designmedium
    • 2

      Construct a distributed chaos engineering management system.

      system designmedium
    • 3

      Build a distributed system for automating the CI/CD pipeline.

      system designmedium
    • 4

      Clone an Undirected Graph Clone an undirected graph. Input: adjList = [[]] Output: [[]] Explanation: Creates a new, deeply cloned graph containing only one single node with zero connected neighbors.

      codingmedium
    • 5

      Maximum Depth of an N-ary Tree Find the maximum depth of an N-ary tree. Input: root = [1,null,2,null,3,null,4] Output: 4 Explanation: The tree is essentially a straight line, requiring a traversal that reaches a maximum depth of 4 layers.

      codingmedium

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