
Gaming Software Engineer
Role summary
A 100% remote, contract Gaming Software Engineer role for a 12-month assignment. The focus is on new game development, rapid prototyping, and polishing casual and mobile games from concept to production-ready quality. The role involves implementing social mechanics to drive engagement and requires proficiency with game development frameworks and social/casual game design patterns. The engineer will work independently on development tasks while collaborating with a full-time engineering team for validation and integration. This position is governed by contingent workforce policies.
Gaming Software Engineer
100% Remote
12 Months
USC and GC
Pay Rate: $60-65/hr. on W2
Job Description:
Mobile Game Developer with past experience building successful mobile games. Game Developer will be focused on: New game development — Build new daily games from concept to playable prototype, following team design guidelines and technical standards. Rapid prototyping — Quickly iterate on social daily play game concepts to validate engagement hypotheses before FTE investment in integration. Game polish & production — Take validated prototypes through to production-ready quality, preparing them for entrypoint integration and launch. Social mechanics — Implement social features (challenges, leaderboards, sharing) that drive viral engagement and daily return behavior.
Compliance Requirements
Skillsets/Qualifications:
Software Engineer with a casual and mobile gaming background and hands-on experience building games Experience with game development frameworks and rapid prototyping Familiarity with social/casual game design patterns — daily loops, progression systems, social mechanics Ability to work independently on game development while collaborating with the FTE team on validation and integration handoff
About the Role:
Client is seeking a \*\*Gaming Software Engineer\*\* for a temporary, project-based assignment. This role is ideal for professionals with a strong background in casual and mobile gaming, who thrive in fast-paced environments and enjoy building innovative game experiences. As a contingent worker, you will contribute to game development projects, collaborating with Meta’s full-time engineering team for validation and integration handoff. This is not a full-time employment opportunity; the position is temporary and governed by Meta’s contingent workforce policies.
Responsibilities:
- Develop and prototype casual and mobile games using industry-standard frameworks.
- Implement game design patterns including daily loops, progression systems, and social mechanics.
- Work independently on game development tasks, ensuring timely delivery of project milestones.
- Collaborate with Meta’s full-time engineering team for validation, feedback, and integration.
- Maintain high standards of code quality and documentation throughout the project lifecycle.
Minimum Requirements:
- Proven hands-on experience building games for casual and mobile platforms.
- Proficiency with game development frameworks and rapid prototyping tools.
- Strong understanding of social/casual game design patterns (daily loops, progression systems, social mechanics).
- Ability to work independently and manage project deliverables with minimal supervision.
- Excellent communication and collaboration skills for working with cross-functional teams.