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iOS Engineer (Contract)

San Francisco, California, United StatesRemoteContract$50–$125 /hrPosted 2 months agoHidden Gem · YC Startup

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Role summary

Helium is seeking an iOS Engineer (Contract) to help build their Self-Improving Software platform, which uses AI to generate and test software experiences that lift revenue. The role involves owning significant portions of the mobile SDKs for iOS and React Native, launching new features, improving SDK reliability, speed, and usability, and gathering customer feedback. Responsibilities include documentation, release maintenance, CI/CD, testing, and handling Google Play/Android billing. The ideal candidate has a strong mobile engineering foundation, experience with App Store apps and SDKs, and a customer-obsessed mindset. Experience with Apple In-App purchases is required.

**Helium is building Self-Improving Software**: AI that automatically generates & tests new software experiences to lift revenue. We’re…

* **Talent-dense** (8 people, 6 engineers, 75% ex-founders)
* **Well-funded** ($6M from Google & Leaders from OpenAI)
* **Fast-growing** (Serving tens of millions of AI experiences per day for top consumer companies).

# **What You’ll Do**

You’ll help build our platform to auto-generate mobile experiences. Specifically, you’ll be in charge of big chunks of our mobile SDKs.

* Own the iOS/React Native mobile experience for Helium customers
* Launch new features (e.g. remote onboarding experiences) to help our customers automate mobile optimization
* Come up with new ways to improve SDK reliability, speed, and usability, and work directly with customers to get feedback and improve their experince.
* Own documentation, Release maintenance, CI/CD, Testing, Google Play/Android billing
* Wearing a lot more hats than listed above 👷.

# **What We’re Looking For**

* **Keen problem solving skills**: you are able to cut down ambiguous problems down to first principles and deliver a working solution.
* **Strong mobile eng foundation**: You have plenty of experience building mobile apps on the App Store, and using SDKs (RevenueCat, Amplitude, Segment, Stripe, Firebase)
* Experience working with Apple In-App purchases.
* **Owning features end to end**: you’ll write your own PRDs/quick specs when necessary, and you test your features end to end to make sure they work and satisfy the requirements
* **Customer obsession**: you think deeply about the devex of SDKs, you answer questions, jump on issues, and use customer feedback to build excellent products.

**Nice To Haves**

* Experience working on mobile SDKs (release maintenance, docs, etc)
* Experience with Flutter and Android app development
* Experience with native modules/bridging logic
* Experience working on open source, or non-mobile experiences
* Experience working on mobile webview tech (if you’ve figured out a cool way to make Android webviews feel almost native, get in touch)
* Experience working with mobile analytics tools (Amplitude, Segment, Statsig, etc)

# **Reasons This Role Might Not Be A Fit**

* You want to work 9-5
* You avoid Cursor or AI coding tools.
* You can only operate on well-written specs, or feel uncomfortable designing new experiences from scratch.
* You don’t want to talk to customers.

# **Our stack:**

* Next.js (React/Typescript), Zustand
* AI (vercel) SDK
* Tailwind/Shadcn
* Supabase
* Clickhouse
* Golang/[Fly.io](http://Fly.io)
* Mobile: Swift, Flutter, Expo, Android

Requires Bachelors degree or higher in Computer Science or similar fields.
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