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Aerospace, Defense, Government Contracting, Information Technology

Software Engineer Staff - Game Engineer

Florida, United StatesHybridPart TimeStaffPosted 2 months agoVisa sponsorship available

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Role summary

Lockheed Martin is seeking a Staff Software Engineer with a focus on Game Engineering to develop training and simulation solutions using Unreal Engine. This role involves creating software with real-world impact, developing game engine plugins, and collaborating with cross-functional teams and customers. The position requires modern C++ knowledge, experience with Unreal Engine, and proficiency in software development tools. The ideal candidate will have 10+ years of professional experience and the ability to obtain a Secret level U.S. government security clearance. This is a hybrid role with part-time remote telework.

Basic Qualifications

  • Bachelor’s degree in an engineering/technical discipline from an accredited college in a related discipline, or equivalent experience/combined education, with 10+ years of professional experience
  • Knowledge of modern C++
  • Experience using Unreal Engine (UE)
  • Experience with source control, debuggers, profilers, and other software development tools
  • Experience communicating with varying levels of stakeholders and build relationships effectively

Job Description
What We're Doing
At Lockheed Martin Rotary and Mission Systems (RMS) Training, Logistics and Simulation (TLS), we are committed to delivering world-class training solutions that enhance mission readiness.
The Work
Lockheed Martin is looking for software developers who want to utilize the industry’s most powerful game engine to develop TLS’ Prepar3D Fuse product to save lives and prepare our customers for their toughest missions. Developers will work on products and capabilities that range from mobile devices all the way to full mission simulators. We build solutions that integrate commercial best products and practices with advanced military technologies.
As a key member of our Software Engineering team, you will:

  • Develop software that will have real-world impacts
  • Develop game engine plugins to solve complex problems
  • Work collaboratively with team members, leadership, and customers in an effort to share best practices and make design decisions
  • Solve complex problems in a collaborative environment, viewing each new problem as an opportunity for success
  • Creatively and methodically develop new capabilities, seeing each feature through from design to final integration

Please Note: This position will require the selected candidate to have the ability to obtain a Secret level U.S. government security clearance. U.S. citizenship is a requirement for consideration.
Who You Are
You thrive in a collaborative, multidisciplinary engineering environment and are committed to delivering best-in-class products and solutions.
Why Join Us
Our team is dedicated to supporting new members. We have a broad mix of experience levels and tenures, and we're building an environment that celebrates knowledge sharing and mentorship.
We care about your career growth and strive to assign projects based on what will help each team member develop into a better-rounded engineer and enable them to take on more complex tasks in the future.
Desired Skills

  • Experience with system and/or software development lifecycle
  • Experience developing and executing strategies
  • Experience with Unreal Engine (UE) in several core aspects (C++, Blueprint, Rendering, Optimization, Python, Sequencer, Movie Render Queue, Control Rig)
  • Knowledge of rendering and data pipelines inside UE and other Derived Data Cache (DDC)
  • Experience working in an Agile development environment
  • Experience shaping linear animation specific pipelines

Other Important Information
By applying to this job, you are expressing interest in this position and could be considered for other career opportunities where similar skills and requirements have been identified as a match. Should this match be identified you may be contacted for this and future openings.
Ability to work remotely
Part-time Remote Telework: The employee selected for this position will work part of their work schedule remotely and part of their work schedule at a designated Lockheed Martin facility. The specific weekly schedule will be discussed during the hiring process.

Sample Lockheed Martin interview questions

  • 1

    Build a real-time collaborative platform for coding teams.

    system designmedium
  • 2

    Design a system for real-time processing of mobile app analytics.

    system designmedium
  • 3

    Maximum Depth of an N-ary Tree Find the maximum depth of an N-ary tree. Input: root = [1,null,2,null,3,null,4] Output: 4 Explanation: The tree is essentially a straight line, requiring a traversal that reaches a maximum depth of 4 layers.

    codingmedium
  • 4

    Split Array into Consecutive Subsequences Split an array into consecutive subsequences. Input: nums = [1,2,3,4,4,5] Output: FALSE Explanation: The numbers can form [1,2,3,4], but the remaining leftover group [4,5] is too short to form a valid sequence of length 3.

    codingmedium
  • 5

    Merge a New Interval Merge a new interval into a list of non-overlapping intervals. Input: intervals = [[1,2],[3,5],[6,7],[8,10],[12,16]], newInterval = [4,8] Output: [[1,2],[3,10],[12,16]] Explanation: The new interval overlaps with [3,5], [6,7], and [8,10], merging them all into the unified block [3,10].

    codingmedium

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