NVIDIA logo
NVIDIA Verified
Semiconductors, Artificial Intelligence, Computer Hardware, Software Development

Senior System Software Engineer - Neural Graphics SDKs

Washington, United StatesOnsiteFull TimeSenior$184,000–$356,500 /yrPosted 2 months agoVisa sponsorship available

Is this role right for you?

Upload your resume and get a skill-by-skill breakdown — see exactly where you match, where you're close, and what to highlight. Not a mystery percentage.

Get a tailored resume highlighting what this role needs.

Role summary

NVIDIA is seeking a Senior System Software Engineer to develop and maintain its software ecosystem for neural graphics, focusing on the Omniverse NuRec SDK and open-source projects like GSplat. The role involves implementing, validating, releasing, and maintaining SDKs and libraries for neural reconstruction. Key responsibilities include influencing software architecture, validation strategy, and technical roadmaps to ensure excellent developer usability. The ideal candidate will have a Master's degree or equivalent experience, 5+ years of experience in developer-focused, production-grade software for computer graphics or computer vision, and proficiency in Python and C++. Experience with distributed systems, CI/CD, and testing is also required.

NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. Our team builds the Omniverse NuRec SDK to enable robotic, healthcare, and AV developers to build better models faster with closed-loop validation and closed-loop training grounded in real-world scenarios.
Do you obsess about software engineering? So do we! We are looking for a strong System Engineer to develop and maintain NVIDIA's software ecosystem for neural graphics, including key OSS platforms like GSplat. Your software will serve a booming community of developers eager to bridge the gap between the real world and simulations. Join our amazing team and help us build the future of Physical AI!
What You'll Be Doing

  • Implement, validate, release and maintain SDKs, APIs, libraries for Neural Reconstruction, including key Open Source projects like GSplat.
  • Influence software architecture, validation strategy and technical roadmaps to ensure outstanding usability for our developers across many fields, from research to large-scale production use.

What We Need To See

  • Master's of Science in Computer Science or Electrical engineering or equivalent experience.
  • 5+ years of practical experience.
  • Track record developing and maintaining developer-focused, production-grade software for computer graphics or computer vision (for instance game engines, rendering software).
  • Proficiency with Python and C++.
  • Excellent software engineering fundamentals (source control, CI/CD, testing/validation, packaging, containerization, release).
  • Experience developing high-performance distributed systems (micro-services, Kubernetes).
  • Excellent written, visual, and verbal communication to present architectural challenges, tradeoffs, and alternatives.
  • Curiosity and drive to learn new technologies and partner across teams and functions.

Ways To Stand Out From The Crowd

  • Strong fundamentals in real-time graphics or other performance-critical domains.
  • Experience in GPU-accelerated software with CUDA, Slang, or other shading languages (GLSL, HLSL, Metal) for low-latency, high-throughput applications.
  • Algorithmic expertise in neural reconstruction (NERFs, Gaussian Splats).
  • History of multidisciplinary creativity and innovation around software engineering in multiple problem domains.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until February 5, 2026.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
, , JR2012086

Sample NVIDIA interview questions

  • 1

    Design a system for a rock paper scissors game

    system designmedium
  • 2

    Implement a distributed data migration management platform.

    system designmedium
  • 3

    Develop a distributed tracing system for tracking and debugging.

    system designmedium
  • 4

    Design a distributed training system for a trillion-parameter language model

    system designmedium
  • 5

    Design a system for an automation framework to generate a consent form using multiple agents

    system designaverage

Sign up for a personalized interview prep pack tailored to this role.

Ready to apply?
You'll be redirected to NVIDIA's application page.

Similar roles