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UI/UX Designer with Illustration Background – Mobile Game

United StatesRemoteContract$15–$30 /hrPosted 2 months ago

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Role summary

Seeking a UI/UX Designer with a strong illustration background for a cozy social simulation mobile game developed in Unity. This role involves designing core game systems, inventory, settings, and player interactions, while also creating beautiful, custom illustrated UI assets like buttons, icons, and HUD elements. The ideal candidate will blend thoughtful UX with hand-crafted visual design, understanding how art direction and illustration contribute to player immersion and world-building. Responsibilities include creating wireframes, prototypes, interaction flows, and visual specifications for Unity implementation. Collaboration with Unity developers is key. Experience with Unity UI Toolkit and casual/social simulation games is a plus.

UI/UX Designer with Illustration Background – Mobile Game

About the Role:

We're building a cozy social simulation mobile game (think Animal Crossing vibes) in Unity, and we need a UI/UX designer who can both design systems *and* illustrate beautiful, custom UI elements.

You'll design core game systems, inventory, settings, player interactions and create the illustrated assets that bring them to life. Whether you're early in your career or seasoned, if you love games and can blend thoughtful UX with hand-crafted visual design, we want to hear from you.

What We're Looking For:

A designer who sees UI as both functional *and* artistic. You're not just wireframing menus, you're illustrating buttons, icons, and interface elements that feel like they belong in a handcrafted game world. You think about art direction, not just usability. You understand how a beautifully illustrated health bar or inventory slot contributes to player immersion.

You'll Create:

  • Custom illustrated UI assets (buttons, icons, frames, panels, HUD elements)
  • Wireframes, prototypes, and interaction flows for game systems
  • Visual specs and documentation for Unity implementation
  • Clean, intuitive interfaces that feel playful and cohesive with the game's art style

You'll Collaborate With: Unity developers to ensure your designs translate smoothly into the game engine.

Required:

  • ✓ Portfolio showing UI/UX work (mockups, implemented designs, or concepts)
  • ✓ Strong illustration skills—we need to see custom-drawn UI elements, icons, or similar work
  • ✓ Solid graphic design foundation and understanding of art direction
  • ✓ Genuine love for games and understanding of what makes game UI compelling

Bonus:

  • Experience with Unity UI Toolkit
  • Background in casual/social simulation games
  • Understanding of mobile UX considerations

Why This Role:

In social sims, UI isn't just functional, it's part of the world-building. Every menu, every icon, every transition contributes to the feeling of inhabiting a cozy, inviting space. If you're excited about designing *and illustrating* interfaces that players interact with hundreds of times, this is your project.

Pay: $15-30/hour based on experience
Work Style: Remote-friendly, collaborative

To Apply:
Send your portfolio highlighting both UI/UX work *and* illustration samples (especially any illustrated UI elements, icons, or game assets you've created). Include a brief note about your favorite game UI and why it works.

Job Types: Part-time, Contract

Pay: $15.00 - $30.00 per hour

Application Question(s):

  • Please provide a link to your portfolio demonstrating a strong illustration background. The UI for this game is highly illustrative, so we need someone who is comfortable creating illustrated UI assets.

Work Location: Remote

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