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Video Game Development, Entertainment, Software

Senior UI/UX Designer

Burnaby, BCHybridFull TimePosted 1 month ago

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Required skills

  • Figma
  • Photoshop
  • Illustrator
  • After Effects
  • AAA game
  • UI Art
  • UX Design
  • Atomic Design
  • player flows
  • wireframes

Nice to have

  • graphic design
  • layout
  • gestalt principles

Role summary

Small Axe Studios, a new 2K studio in Burnaby, is seeking a UI/UX Designer to define and create the user interface for a groundbreaking sports franchise. The role involves owning the design system in Figma, crafting player flows, wireframes, and interaction patterns, and translating complex needs into intuitive UX solutions. You will also contribute to the UI visual style, create final assets, and collaborate with Design, Art, and Engineering teams. The ideal candidate has experience shipping at least one AAA game, a strong portfolio, and proficiency in Figma, Photoshop, Illustrator, and After Effects. Beneficial qualifications include experience with Unreal Engine and UI shaders.

Who We Are

Founded in 2023, Small Axe Studios is 2K’s newest stand-alone studio, built to push the boundaries of game development and bring 2K’s next groundbreaking sports franchise to life. Headquartered in Burnaby, we are assembling a world-class team of visionaries, builders, and passionate gamers who thrive on creative collaboration, technical excellence, and bold ideas. At Small Axe Studios, we believe big things start with sharp focus—and we’re crafting an exceptional, player-first experience from the ground up. If you’re ready to tackle unique challenges, leave your mark on a brand-new IP, and help shape the future of interactive sports entertainment, we want you on our team!

What We Need

  • Do you see UI as more than menus and icons—as a core part of a game’s identity and experience
  • Do you see UI as more than menus and icons — as the connective tissue between player intent and player experience?
  • What You’ll Do

    Design

  • Own and maintain the atomic design system based in Figma.
  • Design and refine player flows, wireframes, interaction patterns, and information hierarchies that improve clarity, usability, and comprehension.
  • Translate complex player needs and gameplay systems into intuitive, elegant UX solutions.
  • Iterate on designs and solutions that enhance usability, clarity, and emotional impact.
  • Guide adaptation of core gameplay, controls, and menu experiences across multiple platforms and input methods, ensuring parity and quality across all environments.
  • Visual & Art

  • Help define the game's UI visual style in partnership with the Art Director and Design team.
  • Translate wireframes and UX systems into refined, visually cohesive interfaces.
  • Build final assets, iconography, motion graphics, and mockups that balance form and function.
  • Collaboration

  • Collaborate across Design, Art, and Engineering disciplines to bring ideas from concept to shippable feature.
  • Provide feedback in reviews and help maintain visual and UX consistency across the product.
  • Stay current on trends in games, apps, and visual design to bring fresh thinking to the team.
  • What Will Make You A Great Fit

  • Experience shipping at least one AAA game or equivalent project.
  • Strong portfolio showing a range of UI Art work and or UX Design work.
  • Skilled in Figma using components for Atomic Design structures.
  • Skilled in Photoshop, Illustrator, and After Effects (or equivalent) for UI asset creation and motion design.
  • Comfortable working across teams - Design, Art, Engineering -to bring ideas to life.
  • Strong communicator who gives and receives feedback with clarity and respect.
  • Deep curiosity about games and a thoughtful approach to how UI supports the player experience.
  • Beneficial Qualifications

  • Background in graphic design, layout, and gestalt principles.
  • Familiarity with implementing UI in Unreal Engine (UMG), including Blueprints, animations, and materials.
  • Experience with UI shaders/materials and 2D FX for game engines.
  • The pay range for this position in British Columbia at the start of employment is expected to be between CAD $78,400 and CAD $116,020 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an 'at-will position' and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.

    As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

    Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews, and when emailing, we only use 2K.com accounts.

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