Lead Lighting Artist
Required skills
- AAA title
- Unreal Engine 5
- Lumen Lighting
- Sequencer
- runtime optimization
- lighting for in-game cinematics
- Art Lead
- Core Tech
- Production
- real-time pipelines
Nice to have
- Agile
- technical specifications
- optimization requirements
- scheduling
- project priorities
- art department
Role summary
Cloud Chamber is seeking a Lead Lighting Artist to join their AAA game development team. This role involves leading a team of lighting artists, establishing best practices, and mentoring direct reports to ensure high-quality visual output for real-time environments and cinematics. The Lead Lighting Artist will collaborate with art directors, core tech, and production teams to maintain visual style, optimize lighting pipelines, and implement new techniques. Key requirements include 7+ years of experience in real-time lighting and final rendering, proven leadership on at least one shipped AAA title, and deep understanding of PBR, runtime optimization, cinematic lighting, and Unreal Engine 5 (Lumen, Sequencer). The ideal candidate is a positive, communicative, and proactive force multiplier with strong talent management skills.
As a Lead Lighting Artist at Cloud Chamber, you will join our talented development team to help shape our visual narrative and atmosphere. In this role, you’ll collaborate with a passionate group of game developers to craft visually stunning, dynamic lighting that supports world-class real-time environments and cinematics—bringing the richly imagined world of BioShock to life.
What You’ll Do:
As a Lead Lighting Artist, you are a primary driver of your direct reports' success. You will set clear expectations, provide coaching, and manage the health, career growth, and output of a high-performing art team while establishing best practices across lighting pipelines.
What We’ll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
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