
GPU Kernel & Firmware Engineer - Graphics, Games, & ML
Required skills
- GPU
- Kernel
- Firmware
- Graphics
- Games
- ML
- C/C++
- Computer System Architecture
- Driver Development
- Operating System Concepts
Nice to have
- GPU Architecture
- Graphics Driver Development
- Compute Driver Development
- Control Theory
Role summary
Apple's GPU Software team is seeking a GPU Kernel & Firmware Engineer to design and build the low-level software powering graphics, machine learning, and compute experiences across all Apple products. This role involves developing kernel and firmware drivers, focusing on memory management, power management, asynchronous command processing, and error concealment. The engineer will leverage deep knowledge of system architecture to create high-performance drivers and collaborate with a world-class team to optimize the graphics platform for iOS and macOS. The position requires strong C/C++ programming skills and a solid understanding of computer system architecture, driver development, and operating system concepts.
Description
Apple's GPU Software team which is a part of the Graphics, Games, & ML organization gives developers the tools and APIs to harness the power of the GPU across every Apple product — iPhone, iPad, Apple Watch, Apple TV, and Mac. As part of the GPU Kernel/Firmware team, you'll help design and build the low-level software that powers graphics, machine learning, and compute experiences across our entire platform lineup. The GPU Kernel/Firmware team builds the kernel and firmware drivers that connect the operating system to the GPU on every Apple product. As a system software engineer on this team, you'll design and build features spanning memory management, power management, asynchronous command processing, and error concealment for workloads ranging from games to machine learning to image processing. You'll apply deep knowledge of low-level system architecture to deliver reliable, high-performance drivers. You'll partner with a world-class team to integrate the kernel and firmware into the graphics platform, maximizing graphics and compute potential across iOS and macOS.
Minimum Qualifications
5 plus years of strong programming skills in C/C++ Solid understanding of computer system architecture Experience with driver development or operating system concepts Bachelor's degree in Computer Science, Computer Engineering, or a related technical field, or equivalent work experience
Preferred Qualifications
Master's degree in Computer Science, Computer Engineering, or a related technical field Experience with power management and control theory Experience with GPU architecture or graphics/compute driver development
Sample Apple interview questions
- 1
Design a typeahead box for a search engine
system designmedium - 2
Design a rate limiter
system designmedium - 3
Architect a key-value store for distributed systems.
system designmedium - 4
Design a system to schedule jobs in a distributed environment
system designmedium - 5
What is an API and how does it work?
technicalmedium
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