
On-device ML Performance Engineer, Graphics, Games and Machine Learning
Required skills
- On-device ML
- ML Performance
- Graphics
- Games
- Machine Learning
- Apple SoC
- ML accelerators
- model authoring techniques
- quantization
- sparsity
Nice to have
- CoreML
- MPS Graph
- Metal Performance Shader's
- MLX
- PyTorch
- TensorFlow
Role summary
Apple's On-Device Machine Learning team is seeking an ML Performance Engineer to analyze and optimize the performance, memory, power, and numerical correctness of cutting-edge ML models on Apple hardware. This role involves deep analysis of ML models and architectures, implementation within the ML software stack for optimal performance on Apple Silicon, and debugging CPU, GPU, and Neural Engine performance. The engineer will work with popular ML frameworks like PyTorch and MLX, develop scripting and coding for performance analysis tools, and contribute to the Research to Production lifecycle of on-device ML models. The ideal candidate possesses expertise in computer architecture, performance tuning, ML model design, and programming in Python/C++.
Description
As an engineer in this role, you will be primarily focused on analyzing and optimizing the performance of the latest ML models on the latest iPhones and Mac’s. You will work with models created by the most popular ML frameworks (PyTorch, MLX, etc) and will analyze the inference of those models on device to ensure the stack achieves full machine performance on Apple Silicon. The role also includes scripting, coding, model import and conversions, and generation of utilities and debug tools to extract, analyze, and report performance and power related metrics for Apple HW. The ideal candidate will have a passion for ML model architectures and ML inference, deep knowledge of GPU and CPU, computer architecture, compilers, and has a natural inclination toward innovation and exploration.
Minimum Qualifications
Experience with ML inference, quantization, performance and accuracy Familiarity and experience with the most popular ML architectures (e.g. LLM’s, Diffusion models, CNN’s) A passion to explore and learn about the latest advances in ML model design and architecture, particularly as related to model implementation on HW and on-device inference Familiarity with Operating Systems, embedded systems, and CPU/GPU/SoC/Memory HW architectures Highly proficient in Python/C++ and shell scripting Familiarity with Linux or macOS Exceptional clarity in verbal and written communication, including the ability to summarize, present and lead discussions in larger groups
Preferred Qualifications
Masters or PhDs in Computer Science or relevant disciplines. Experience with Apple’s CoreML, MPS Graph, Metal Performance Shader’s or MLX frameworks Experience with any ML authoring framework (PyTorch, TensorFlow, JAX, etc.) Experience with implementation of high performance compute kernels for CPU, GPU or AI Accelerators Experience with Apple’s App development framework such as Xcode, Swift, Objective-C Experience with any on-device ML stack, such as TFLite, ONNX, ExecuTorch, etc. Experience with any compiler stack (MLIR/LLVM/TVM etc.)
Sample Apple interview questions
- 1
Design a typeahead box for a search engine
system designmedium - 2
Design a rate limiter
system designmedium - 3
Architect a key-value store for distributed systems.
system designmedium - 4
Design a system to schedule jobs in a distributed environment
system designmedium - 5
What is an API and how does it work?
technicalmedium
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