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Consumer Electronics, Software, Services, Retail

System Electrical Architect (Input Devices)

Cupertino, CAOnsiteFull TimeDistinguished / ArchitectPosted 2 months agoVisa sponsorship available

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Required skills

  • electrical architect
  • input devices
  • trackpads
  • keyboards
  • next-generation interfaces
  • Mac product line
  • EE system architecture
  • hardware solutions
  • human-computer interaction
  • electrical

Nice to have

  • Sensing Expertise
  • High-precision AFE design
  • weak signals
  • capacitive touch
  • strain gauges
  • piezo

Role summary

Apple is seeking a visionary Electrical Architect for its Mac product line, focusing on input devices like trackpads and keyboards. This role involves defining and designing next-generation interfaces, transforming user experience challenges into innovative hardware solutions. The architect will lead electrical system architecture, collaborating closely with mechanical and firmware engineers. Key responsibilities include proposing architectural concepts, investigating new technologies, and optimizing hardware from concept to mass production. The ideal candidate possesses strong EE fundamentals, system design experience, and a proven track record in taking complex systems to market.

Apple is seeking a visionary electrical architect to define and design the future of input devices (trackpads, keyboards, and next-generation interfaces) for our Mac product line. You will be responsible for ground-up (zero-to-one) EE system architecture, transforming open-ended user experience challenges into concrete, innovative hardware solutions. If you are an independent, first-principles thinker who has experience in design for mass production and thrives in ambiguity and is passionate about pushing the boundaries of human-computer interaction, we want you to help us invent what comes next!

Description


In this highly collaborative and impactful role, you will lead the electrical architecture for next-generation input technologies. Input devices sit at the complex intersection of electrical, mechanical, and firmware/software engineering. You will not just be designing circuits. You will be defining the system. Based on design goals, you will propose innovative architectural concepts, drive new technology investigations, and partner with mechanical engineers and firmware engineers to continuously iterate, co-design, and optimize hardware.

Minimum Qualifications


BS/MS in Electrical Engineering, or related field with 7+ years of experience in hardware system design or electrical architecture. Strong EE fundamentals (E&M physics, first principles) with a deep understanding of system architecture and design tradeoffs. Experience in schematic capture and component selection across diverse domains (power, digital, analog, high-speed, wireless). Deep knowledge of low-speed and high-speed digital interfaces (e.g., I2C, I2S, SPI, USB, MIPI, PCIe, Thunderbolt). Experience with highly constrained multilayer PCBs (HDI, fine-pitch BGA) and rigid-flex designs (Allegro preferred). Hands-on proficiency with advanced lab tools (high-bandwidth oscilloscopes, VNAs, BERT) for bring-up, validation, and protocol decode. Proven track record of taking complex systems from concept to mass production, collaborating tightly with FW, SW, and ME teams.

Preferred Qualifications


Sensing Expertise: High-precision AFE design for weak signals (capacitive touch, strain gauges, piezo). Haptics & Actuation: Drive circuitry for LRA/Piezo/VCM, H-bridge design, and closed-loop resonance tracking. Power Architecture: Designing ultra-low noise power for sensitive analog circuits while managing massive transient currents from actuators. ME/EE Co-Design: Familiarity with mechanical resonance, damping and key requirements for capacitive/inductive-based sensing. SI/PI/EMC: Resolving severe signal/power integrity and ESD/EMI challenges in constrained, user-facing environments.

Sample Apple interview questions

  • 1

    Design a typeahead box for a search engine

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  • 2

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  • 3

    Architect a key-value store for distributed systems.

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  • 4

    Design a system to schedule jobs in a distributed environment

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  • 5

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