
Design Engineer — App Store & Games Product Design Team
Required skills
- Swift
- SwiftUI
- UIKit
- HTML
- CSS
- JavaScript
- TypeScript
- React
- Git
- CI/CD
Nice to have
- Core Animation
- Core Graphics
- Metal
- machine learning pipelines
- personalization systems
- recommendation engines
Role summary
The App Store & Games Product Design Team seeks a Design Engineer to bridge design craft and software engineering. This role focuses on building and maintaining the engineering infrastructure, tooling, and workflows that enable designers to create production-quality prototypes using Swift, SwiftUI, and web technologies. Responsibilities include architecting codebases for collaboration, managing version control, distributing prototypes, and staying at the forefront of AI-assisted development. The position requires strong proficiency in iOS/macOS development and web technologies, along with experience in Git, CI/CD, and developer infrastructure. This is a senior, independent role with significant autonomy.
Description
Our team has moved beyond static specs and documentation. We build functional, code-based prototypes in Swift and web technologies, and in some cases our prototypes are adopted directly into shipping builds. We are looking for an engineer who can scale these practices, maintain what we build, and establish robust infrastructure for collaboration, distribution, and handover. This role spans two technical domains: web-based tooling and backend experiences that power native Swift/iOS front ends, and native iOS/macOS prototype work in Swift and SwiftUI. You will be expected to operate confidently across both. You will architect and structure code projects so that designers can contribute effectively. You will manage version control and collaboration workflows, distribute prototypes through TestFlight and internal platforms, and ensure that what we build is maintainable, well-organized, and ready for engineering adoption. You will take working prototypes and elevate them from proof-of-concept to structured, distributable artifacts that production teams can integrate with confidence. While this role sits within the design organization, you will work in close partnership with our engineering teams — facilitating handover, aligning on technical standards, and in some cases contributing directly to production repositories. You will stay at the frontier of AI-assisted development, evaluating new tools and helping the team maintain its technical edge. This is a senior, independent role. You will have significant autonomy to define technical standards, establish workflows, and shape the future of how design and engineering collaborate across our products.
Minimum Qualifications
5+ years of software engineering experience, with strong proficiency in iOS/macOS development (Swift, SwiftUI, UIKit) Equally strong proficiency with web technologies (HTML, CSS, JavaScript/TypeScript, React or similar) Strong proficiency with Git, CI/CD pipelines, and developer infrastructure including TestFlight, code signing, and build distribution Experience architecting codebases for collaboration — establishing patterns, documentation, and structure that enable others to build on top of your work Experience integrating with APIs, backend services, and data pipelines Demonstrated fluency with AI-assisted development tools, with a clear perspective on how these tools are changing engineering workflows Excellent communication skills and the ability to translate between design and engineering contexts with clarity Experience working within or closely alongside design teams, with a genuine appreciation for design craft, visual quality, and interaction detail
Preferred Qualifications
Experience with Core Animation, Core Graphics, Metal, or advanced motion and animation frameworks Familiarity with machine learning pipelines, personalization systems, or recommendation engines, and the ability to interface with these systems to improve user-facing experiences Experience setting up and managing internal tools, developer platforms, or prototype distribution systems Previous experience mentoring or enabling non-engineers in technical workflows Experience working in environments where design and engineering boundaries are intentionally blurred Familiarity with spec-driven development practices A deep understanding of the Apple design aesthetic, Human Interface Guidelines, and platform conventions
Sample Apple interview questions
- 1
Design a typeahead box for a search engine
system designmedium - 2
Design a rate limiter
system designmedium - 3
Architect a key-value store for distributed systems.
system designmedium - 4
Design a system to schedule jobs in a distributed environment
system designmedium - 5
What is an API and how does it work?
technicalmedium
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