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Video Game Development

Mid-Level Sound Designer

RemoteRemoteFull TimeMid-levelPosted 15 days agoVisa sponsorship available

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Required skills

  • Unreal Engine
  • MetaSounds
  • Blueprints
  • audio implementation
  • Reaper
  • Pro Tools
  • Nuendo
  • sound editing
  • sound processing
  • SFX library

Nice to have

  • interactive music
  • Sci-Fi sound design
  • Anime sound design
  • marketing trailer sound design
  • mixing
  • dialogue

Role summary

Bladework Games is seeking a Mid-Level Sound Designer for a 6-month contract, with potential for full-time conversion. The role involves creating and implementing sound effects for the game 'Marked For Mayhem' using Unreal Engine, MetaSounds, and other audio systems. The designer will collaborate with various teams, iterate on feedback, and contribute to the game's sonic identity. Requires 5+ years of experience, at least one shipped Unreal title, strong DAW knowledge, and professional audio equipment for remote work.

Position: Mid-Level Sound Designer · Reports to: Audio Director · Location: Fully remote · Type: 6-month contract, with option for full-time considered down the line

Bladework Games is looking for a Mid-Level Sound Designer for a 6-month contract, with an option to move to full-time, to help us build the sound of Marked For Mayhem, our newly announced game. You will help own the audio from concept through in-engine integration, working closely with the Audio Director, Design, Environment, Animation, VFX, and Engineering. We need someone with 5+ years of experience who knows Unreal Engine well, including MetaSounds, and who has shipped at least one Unreal title.

Responsibilities

  • Work alongside the team and Audio Director to create and implement high-quality sound effects.

  • Take creative feedback and revise work to match the creative direction.

  • Use all Unreal audio systems, including MetaSounds, to implement and help create the overall sound of the game.

  • Collaborate with designers, animators, VFX artists, and engineers on audio implementation and systems.

  • Iterate on feedback from meetings, the Audio Director, playtests, and QA, and track and fix audio bugs through to ship.

  • Contribute ideas to the sonic identity and audio direction of our project.

Required Qualifications

  • 5+ years of professional game sound design experience.

  • At least one shipped title (AA or AAA quality), with a portfolio or demo reel showing your work on it.

  • Unreal Engine experience is a must, including audio implementation (sound cues, MetaSounds, and Blueprints).

  • Your own professional audio equipment and SFX library for sound design, set up for remote work.

  • Strong knowledge of a DAW such as Reaper, Pro Tools, or Nuendo, plus audio editing and processing tools.

  • Solid grasp of sound design fundamentals.

  • Clear communication and the ability to work independently and with a remote cross-discipline team.

Nice to Have

  • Experience composing interactive music.

  • Experience in Sci-Fi and Anime sound design.

  • Marketing Trailer Sound Design and mixing experience. 

  • Experience with dialogue, VO implementation, or adaptive music systems.

  • Experience with multiplayer or live-service titles.

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