
Senior UX Designer (CONTRACT)
Required skills
- player interactions
- Marathon
- UX strategy
- UX design methodologies
- player interviews
- flow diagrams
- playtesting
- high-fidelity mockups
- prototypes
- strategies
Nice to have
- Human-Computer Interaction
- User Experience
- Cognitive Science
- games
- multiple platforms
- Figma
Role summary
Bungie is seeking a contract Interaction Designer to create engaging player experiences for Marathon. The role involves translating complex requirements into actionable design solutions through collaboration with a cross-functional team. Responsibilities include utilizing UX methodologies like player interviews, flow diagrams, and prototyping, as well as establishing design strategies and patterns. The ideal candidate is a user-centered, systematic thinker with strong graphic design fundamentals and collaboration skills. Experience with design software and games is preferred.
Title: Interaction Designer (Contract)
Bungie is seeking an Interaction Designer to delight millions by designing amazing player interactions within Marathon. You’ll be responsible for producing UX design work on a cross functional team, evolving problems that are complex and ambiguous into clear actionable design solutions. You'll work from concept to completion by collaborating closely with other designers to achieve your goals.
Responsibilities
- Convert goals and requirements into viable solutions that follow and complement our UX strategy and design principles.
- Utilize appropriate UX design methodologies to communicate and validate the player experience: player interviews, flow diagrams, playtesting, high-fidelity mockups, and prototypes.
- Establish and document strategies, guidelines, and patterns.
Required Skills
- Effective collaborator: You know how to move a design forward with your team and in discussions with stakeholders using proven collaboration methods.
- User-centered designer: You are a committed believer in putting player needs at the center of the development process. You know how to incorporate both qualitative and quantitative insights into your design process.
- Visual communicator: You have comprehensive knowledge of graphic design fundamentals like layout, color theory and typography.
- Process and team driven: You can break experiences down with a team to ship value to our players. You embrace that an effective user experience needs feedback and iteration to achieve.
- Systematic thinker: Your design process considers moderate-to-large scale solutions that are sustainable over time.
- Experience working on a cross-functional product team.
- A portfolio with UX projects.
Nice-to-Have Skills
- Degree in Human-Computer Interaction, User Experience, Cognitive Science or equivalent.
- Experience in games across multiple platforms.
- Ability to use design software (Figma, Adobe Suite, etc.) to convey designs.
- Experience with player onboarding systems.
At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
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