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Video Game Development, Game Engine Development, Digital Distribution

SDET Intern

Cary, NCOnsiteInternshipJunior / Entry-levelPosted 1 month agoVisa sponsorship available

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Required skills

  • OOP language
  • Python
  • C++
  • C#
  • software testing
  • unit testing
  • integration testing
  • version control system
  • AI
  • content generation

Nice to have

  • Jest
  • Pytest
  • Playwright
  • CI systems
  • GitHub Actions
  • AI evaluation tools

Role summary

Epic Games' Art Ops team is seeking a Software Development Engineer in Test (SDET) Intern to focus on testing internal tools, pipelines, and AI workflows used by artists in game development and emerging tech. The intern will collaborate with engineers and technical artists to design and build CI pipelines, test plans, and integration tests for web applications, as well as performance checks for AI tools. Responsibilities include writing automated tests, supporting release testing, investigating failures, and utilizing AI-assisted tools for testing. Candidates should be pursuing a degree in Computer Science or a related field, be comfortable coding in an OOP language (Python, C++, C#), have a basic understanding of software testing, and be familiar with version control. Experience with test frameworks, CI systems, or AI evaluation tools is desired.

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

QUALITY ASSURANCE

What We Do

The Quality Assurance team owns the testing process, risk management, and quality evaluation of all products and functions across Epic. Our team works closely with developers and production to ensure the best possible user experience for our community and customers.

SDET INTERN

What You'll Do

Epic Games Art Ops team is looking for a smart, creative Software Development Engineer in Test Intern. Art Ops is the team that builds the tools, pipelines, and Al workflows our artists use for game development and emerging tech every day. This role focuses on testing those internal tools and frameworks; you'll embed with our team of engineers and technical artists to help design and build everything from Cl pipelines, test plans, and integration tests for our web apps to checks that tell us how well our Al tools are performing.

In this role, you will

  • Write test plans for new tools and features, then turn them into automated tests
  • Help design and build the test framework our team will use going forward, with our engineers reviewing your code
  • Write unit, integration, and end-to-end tests for our web apps and pipeline tools
  • Test how Al tools and workflows perform when new models are released, and help build ways to measure their performance
  • Support weekly release testing and turn repeated manual checks into automated tests
  • Investigate test failures, determine why a test broke, and share results with the team
  • Use Al-assisted tools to help run, write, and triage tests, and review what they produce
  • What we're looking for

  • Currently pursuing a degree in Computer Science or a related field
  • Comfortable writing code in at least one modern OOP language such as Python, C++, or C#, through coursework or personal projects
  • Basic understanding of software testing, such as unit and integration testing
  • Familiarity with a version control system
  • Interest in Al for content and code generation
  • Clear written and verbal communication, with the ability to confidently collaborate with senior team members and take feedback on technical topics and features
  • Willingness to dive into new things and drive them forward
  • A personal project repository or demo portfolio is required
  • Some experience with test frameworks like Jest, Pytest, or Playwright, Cl systems like GitHub Actions, or Al evaluation tools like LangChain or DeepEval is desired
  • Exposure to art tools such as Unreal Engine, Maya, or Houdini, or interest in how artists work is highly desired
  • This internship has a flexible start date in 2027. Recruitment will be ongoing until teams find an ideal match. Applicants must be legally authorized to work in the posting location for the duration of the internship. For more information about Epic’s Early Career Program, visit epicgames.com/earlycareers. This is going to be Epic!

    ABOUT US

    Epic Games​ ​is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

    Like what you hear? Come be a part of something Epic!

    Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

    Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

    Sample Epic Games interview questions

    • 1

      Design a system for managing a distributed task queue.

      system designmedium
    • 2

      Construct a distributed chaos engineering management system.

      system designmedium
    • 3

      Build a distributed system for automating the CI/CD pipeline.

      system designmedium
    • 4

      Clone an Undirected Graph Clone an undirected graph. Input: adjList = [[]] Output: [[]] Explanation: Creates a new, deeply cloned graph containing only one single node with zero connected neighbors.

      codingmedium
    • 5

      Maximum Depth of an N-ary Tree Find the maximum depth of an N-ary tree. Input: root = [1,null,2,null,3,null,4] Output: 4 Explanation: The tree is essentially a straight line, requiring a traversal that reaches a maximum depth of 4 layers.

      codingmedium

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