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Video Game Development, Game Engine Development, Digital Distribution

Senior Tools Programmer, UI & AI Workflows

Vancouver, BCOnsiteFull TimeSeniorCA$182,815–CA$268,128 /yrPosted 18 days ago

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Required skills

  • C++
  • UI frameworks
  • runtime UI engines
  • editor tooling
  • WYSIWYG editors
  • AI-powered tools
  • agentic workflows
  • UI authoring
  • UI iteration
  • UI debugging

Nice to have

  • shipped title experience
  • real-time applications

Role summary

Epic Games is seeking a Senior Tools Programmer to develop next-generation UI tooling and AI-powered agentic workflows for Unreal Engine. This role involves designing, building, and integrating AI tools for UI creation, iteration, and debugging, while owning and evolving the UI tech codebase. The programmer will set technical direction, mentor others, collaborate across disciplines, and optimize UI systems for performance and memory. Strong C++ skills, deep UI domain expertise, and some AI workflow exposure are required. Experience with Unreal Engine, Slate, UMG, and shipped titles is a plus.

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

PROGRAMMING - UNREAL ENGINE

What We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

We're looking for a senior Tools Programmer to help build the next generation of UI tooling for users and AI-powered agentic workflows (tools that let AI agents assist with and automate UI creation, iteration, and debugging). You'll shape the systems and frameworks that millions of creators rely on, from WYSIWYG editors to the APIs and runtime UI capabilities used to ship games and tools.

In this role, you will

  • Design, build, and integrate AI-powered tools and frameworks for UI authoring, iteration, and debugging
  • Own and evolve the UI tech codebase used to build tools and in-game UI in Unreal Engine
  • Set technical direction for UI tooling and mentor other programmers
  • Collaborate across disciplines to identify improvement areas, gather feedback, and design solutions for developer needs
  • Profile and resolve performance and memory issues in UI systems
  • Work with Epic's internal teams and Unreal Engine licensees to help them solve UI challenges
  • What we're looking for

  • Strong tools-programming background with experience building tools that improve development workflows in games or other fields
  • Deep expertise in the UI domain (UI frameworks, runtime UI engines, and editor/WYSIWYG tooling)
  • Excellent C++ skills and experience working in a large codebase
  • Some hands-on exposure to AI-powered or agentic workflows, whether through work, courses, or personal projects
  • Strong written and verbal communication skills in English
  • Experience with Unreal Engine is a plus
  • Experience with Slate and/or UMG is a plus
  • Shipped title experience in games or real-time applications is a plus
  • EPIC JOB + EPIC BENEFITS = EPIC LIFE

    We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents.

    Pay Transparency Information

    The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

    British Columbia Base Pay Range$182,815—$268,128 CAD

    ABOUT US

    Epic Games​ ​is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

    Like what you hear? Come be a part of something Epic!

    Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

    Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

    Sample Epic Games interview questions

    • 1

      Design a system for managing a distributed task queue.

      system designmedium
    • 2

      Construct a distributed chaos engineering management system.

      system designmedium
    • 3

      Build a distributed system for automating the CI/CD pipeline.

      system designmedium
    • 4

      Clone an Undirected Graph Clone an undirected graph. Input: adjList = [[]] Output: [[]] Explanation: Creates a new, deeply cloned graph containing only one single node with zero connected neighbors.

      codingmedium
    • 5

      Maximum Depth of an N-ary Tree Find the maximum depth of an N-ary tree. Input: root = [1,null,2,null,3,null,4] Output: 4 Explanation: The tree is essentially a straight line, requiring a traversal that reaches a maximum depth of 4 layers.

      codingmedium

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