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Video Game Development, Game Engine Development, Digital Distribution

Senior Language Programmer

Vancouver, BCOnsiteFull TimeSeniorCA$210,609–CA$308,893 /yrPosted 1 month ago

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Required skills

  • C++17
  • compiler
  • VM
  • runtime
  • toolchain
  • transactional memory
  • platform support
  • language features
  • Unreal Engine
  • UEFN

Nice to have

  • Unreal Engine integration

Role summary

Epic Games is seeking a Senior Language Programmer to join their Verse team, focusing on the toolchain (compiler, VM, runtime) for Unreal Engine and UEFN. Responsibilities include extending and maintaining the Verse compiler, VM, and runtime, adding platform support, implementing new language features, and integrating with Unreal Engine pipelines. The role also involves optimizing performance, memory usage, and iteration times, establishing test workflows, and designing the scripting interface. Requires expert C++17 knowledge, experience in compiler/toolchain development, optimizing large codebases, and strong software programming principles. Unreal Engine integration experience is a plus.

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

PROGRAMMING - UNREAL ENGINE

What We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

Epic Games is seeking an experienced Senior Language Programmer to join our Verse team, which owns the toolchain (compiler, VM, and runtime) that powers game development in Unreal Engine and UEFN. You'll work on the systems every UE and UEFN developer relies on to build and ship games with Verse.

In this role, you will

  • Extend, evolve, and maintain the Verse compiler toolchain, transactional memory runtime and VM, add new platform support, implement new language features and integrate with Unreal Engine's content, build, and cooking pipelines
  • Optimize performance, memory usage, and iteration times across the Verse toolchain, runtime and UE/Verse boundary
  • Work closely with language consumers to ensure an exceptional user experience
  • Establish test workflows to validate improvements and prevent regressions
  • Design and maintain the scripting interface to Unreal Engine, working in close collaboration with the Verse Language team and the broader UE organization
  • What we're looking for

  • Expert knowledge of C++17 or later
  • Experience in compiler or toolchain development (e.g., compiler internals, VM design, Clang/LLVM, or linker/platform ABI specifics)
  • Experience developing and optimizing large codebases, with the ability to make tradeoffs between usability, performance, and power
  • Strong ability to reason about large, interconnected systems
  • Solid grounding in software programming principles, including API design
  • Strong communication and collaboration skills, with the ability to work autonomously and deliver practical solutions
  • Experience with Unreal Engine integration is a plus
  • EPIC JOB + EPIC BENEFITS = EPIC LIFE

    We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents.

    Pay Transparency Information

    The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

    British Columbia Base Pay Range$210,609—$308,893 CAD

    ABOUT US

    Epic Games​ ​is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

    Like what you hear? Come be a part of something Epic!

    Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

    Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

    Sample Epic Games interview questions

    • 1

      Design a system for managing a distributed task queue.

      system designmedium
    • 2

      Construct a distributed chaos engineering management system.

      system designmedium
    • 3

      Build a distributed system for automating the CI/CD pipeline.

      system designmedium
    • 4

      Clone an Undirected Graph Clone an undirected graph. Input: adjList = [[]] Output: [[]] Explanation: Creates a new, deeply cloned graph containing only one single node with zero connected neighbors.

      codingmedium
    • 5

      Maximum Depth of an N-ary Tree Find the maximum depth of an N-ary tree. Input: root = [1,null,2,null,3,null,4] Output: 4 Explanation: The tree is essentially a straight line, requiring a traversal that reaches a maximum depth of 4 layers.

      codingmedium

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