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Video Game Development, Game Engine Development, Digital Distribution

Senior Programmer, Graphics Tools

BlankOnsiteFull TimeSenior$172,736–$253,347 /yrPosted 1 month ago

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Required skills

  • C++
  • Unreal Engine
  • artist tools
  • geometry processing
  • texture processing
  • procedural generation
  • agentic workflows
  • AI capabilities
  • large codebase
  • distributed team

Role summary

Epic Games is seeking a Senior Tools Programmer to enhance artist tools within the Unreal Editor, focusing on geometry and texture processing, terrain authoring, and procedural generation. This role involves supporting user-driven and agentic workflows, developing new interaction paradigms to accelerate content creation, and directly impacting artist productivity. The ideal candidate will have excellent C++ skills, a strong background in developing artist tools in the games or film industry, and experience with geometry processing, texture processing, or procedural generation. Fluency in current agentic tools and workflows, and experience applying AI capabilities to artist workflows are also crucial. The role requires experience developing in a large codebase and the ability to work effectively in a distributed and collaborative team environment.

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

PROGRAMMING - UNREAL ENGINE

What We Do

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.

What You'll Do

We're looking for a Senior Tools Programmer to evolve artist tools within the Unreal Editor, particularly in geometry and texturing processing, terrain authoring, and procedural generation. An important aspect of this role is supporting both user-driven and agentic workflows, including exploring and implementing new interaction paradigms to accelerate content creation. You'll directly impact artist productivity by developing user-facing tools for one of the leading game engines used by developers worldwide.

In this role, you will

  • Support and extend existing artist tools for internal and external users
  • Refactor existing tools to be more accessible and effective for agentic workflows
  • Create new tools at the intersection of user-driven and agent-driven content creation
  • Collaborate with artists on internal projects and productions
  • Work with other developers across team boundaries on shared initiatives
  • Contribute to major initiatives that shape the future of the Unreal Editor
  • What we're looking for

  • Excellent C++ skills
  • Strong background in developing artist tools within the games or film industry
  • Experience with geometry processing, texture processing, or procedural generation
  • Fluency in using current agentic tools and workflows for programming tasks
  • Track record of exploring and applying AI capabilities to advance artist workflows
  • Experience developing in a large codebase
  • Ability to work independently and deliver effectively as part of a distributed team
  • Experience working collaboratively to deliver high-quality outcomes across teams
  • This role is open to multiple locations across North America and Europe (including CA, NYC, & WA).

    Pay Transparency Information

    The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

    New York City Base Pay Range$172,736—$253,347 USDCalifornia Base Pay Range$190,010—$278,682 USDWashington Base Pay Range$172,736—$253,347 USD

    ABOUT US

    Epic Games​ ​is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

    Like what you hear? Come be a part of something Epic!

    Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

    Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

    Sample Epic Games interview questions

    • 1

      Design a system for managing a distributed task queue.

      system designmedium
    • 2

      Construct a distributed chaos engineering management system.

      system designmedium
    • 3

      Build a distributed system for automating the CI/CD pipeline.

      system designmedium
    • 4

      Clone an Undirected Graph Clone an undirected graph. Input: adjList = [[]] Output: [[]] Explanation: Creates a new, deeply cloned graph containing only one single node with zero connected neighbors.

      codingmedium
    • 5

      Maximum Depth of an N-ary Tree Find the maximum depth of an N-ary tree. Input: root = [1,null,2,null,3,null,4] Output: 4 Explanation: The tree is essentially a straight line, requiring a traversal that reaches a maximum depth of 4 layers.

      codingmedium

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