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Video Game Development, Game Engine Development, Digital Distribution

SDET Manager

Bellevue, WAOnsiteFull TimeManager / Head$155,111–$258,518 /yrPosted 23 days agoVisa sponsorship available

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Required skills

  • SDET
  • test engineering
  • Unreal Engine
  • production code
  • test frameworks
  • CI integrations
  • reliability
  • maintenance
  • test roadmap
  • unit

Nice to have

  • Unreal Engine 5

Role summary

Epic Games is seeking an experienced SDET Manager to lead their Unreal Engine team. This role involves leading and growing a team of Software Development Engineers in Test (SDETs), writing production code for test frameworks and CI integrations, and owning system design, reliability, and maintenance. The manager will set the team's test roadmap, focusing on automation, and leverage AI tools for development and triage. Key responsibilities include mentorship, technical leadership, and improving test coverage visibility. The ideal candidate has experience leading software engineering teams, hands-on proficiency in C++ and at least one other language (C#, Python, TypeScript), and a strong understanding of game engines and automation at scale.

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

QUALITY ASSURANCE

What We Do

The Quality Assurance team owns the testing process, risk management, and quality evaluation of all products and functions across Epic. Our team works closely with developers and production to ensure the best possible user experience for our community and customers.

What You'll Do

Our SDETs are first and foremost software engineers; they act as force multipliers for quality efforts across the business by providing tools, frameworks, coaching, and education. As we continue to grow a world-class technical organization within Quality Assurance, we are looking for a SDET Manager with proven leadership and test engineering vision for our Unreal Engine team.

In this role, you will

  • Lead and grow a team of SDETs building automated test coverage across Unreal Engine, as well as mentor and coach SDETS at every career stage
  • Write and ship production code in the team's test frameworks, tools, and CI integrations, as well as own the team's systems end to end, including design, reliability, and maintenance
  • Set the team's test roadmap, from unit and API coverage through input-driven end-to-end tests of the editor and runtime
  • Extend existing frameworks, including low-level, integration, and end to end tests
  • Turn manual test cases into automated coverage, as well as keep committed tests deterministic and reproducible on any machine
  • Leverage Al-assisted tools to speed up tool/framework development, test authoring, failure triage, and flake analysis
  • Increase visibility into test coverage and Cl health for engineering leadership, and influence the vision for the wider SDET organization at Epic
  • What we're looking for

  • Experience leading software engineering teams, including mentorship, technical roadmaps, trade-offs, and prioritization
  • A track record of writing and shipping production code while leading a team, as well as current, hands-on proficiency in C++ and at least one of C#, Python, or TypeScript
  • Strong knowledge of how game engines work. Unreal Engine 5 experience is preferred
  • Experience with automation frameworks and continuous integration at scale, and experience setting test strategy across unit, integration, and end-to-end levels
  • Experience using AI coding tools in engineering work, and judgment about when their output can be trusted
  • Ability to learn complex tech stacks quickly and extend existing investments rather than bypass them
  • Clear written communication with engineers, producers, and leadership
  • This role is open to multiple locations across the US (including WA).

    Pay Transparency Information

    The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

    Washington Base Pay Range$155,111—$258,518 USD

    ABOUT US

    Epic Games​ ​is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

    Like what you hear? Come be a part of something Epic!

    Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

    Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

    Sample Epic Games interview questions

    • 1

      Design a system for managing a distributed task queue.

      system designmedium
    • 2

      Construct a distributed chaos engineering management system.

      system designmedium
    • 3

      Build a distributed system for automating the CI/CD pipeline.

      system designmedium
    • 4

      Clone an Undirected Graph Clone an undirected graph. Input: adjList = [[]] Output: [[]] Explanation: Creates a new, deeply cloned graph containing only one single node with zero connected neighbors.

      codingmedium
    • 5

      Maximum Depth of an N-ary Tree Find the maximum depth of an N-ary tree. Input: root = [1,null,2,null,3,null,4] Output: 4 Explanation: The tree is essentially a straight line, requiring a traversal that reaches a maximum depth of 4 layers.

      codingmedium

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