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Video Game Development, Game Engine Development, Digital Distribution

Machine Learning Programmer, Memory

BlankOnsiteFull Time$184,481–$270,571 /yrPosted 2 months ago

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Required skills

  • foundational models
  • vision
  • language
  • local deployment
  • model post-training
  • open weights models
  • memory
  • state
  • long-horizon behaviour
  • language agents

Nice to have

  • Unreal Engine

Role summary

Epic Games is seeking a Machine Learning Programmer specializing in Memory Systems for their Unreal Engine division. This role involves working with researchers to develop general solutions for models that require memory across different modalities and products. Responsibilities include designing memory architectures, defining evaluation metrics, creating production-ready models and algorithms, and assessing their effectiveness. The ideal candidate will have a PhD in Computer Science or a related field, or 3+ years of industry experience, with expertise in foundational models, vision/language problems, memory systems, and Python with ML tools. Experience with agile methodologies and collaborative development is also required.

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

PROGRAMMING - GAMES

What We Do

Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of programming experts. We’re always improving on the tools and technology that empower content developers worldwide.

What You'll Do

As foundation models move from answering questions to acting over long horizons, memory becomes a central requirement. Systems must decide what is worth keeping and improve from experience. Large context windows and retrieval systems are not enough. You will work with researchers on projects across the company that require memory in different modalities to define general solutions that enable models to represent experience, decide what they keep and what they discard, and to efficiently store, retrieve and exploit memory.

In this role, you will

  • Design new memory architectures that work across problems, modalities and products
  • Define new ways to measure and evaluate memory performance
  • Help create and deliver production-ready, scalable and high-quality learning models and associated algorithms
  • Critically assess the effectiveness of such models and make recommendations for the ongoing roadmap
  • What we're looking for

  • PhD in Computer Science, Mathematics or related field, or 3+ years of relevant industry experience
  • Experience creating machine learning algorithms for vision and/or language problems and deploying them as production-level systems
  • Expert, hands-on knowledge of:
  • Foundational models and vision and/or language, incl. local deployment and model post-training of open weights models
  • Memory, state, or long-horizon behaviour in foundation models: your experience may come from language agents and long-context methods, reinforcement learning under partial observability, world models, or sequence modelling
  • Python and associated ML tools/frameworks (numpy, scipy, sklearn, pytorch)
  • Experience with working collaboratively with other developers, following a flexible and agile approach
  • This role is open to multiple locations across North America & Europe (including CA).

    Pay Transparency Information

    The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).

    California Base Pay Range$184,481—$270,571 USD

    ABOUT US

    Epic Games​ ​is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

    Like what you hear? Come be a part of something Epic!

    Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.

    Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.

    Sample Epic Games interview questions

    • 1

      Design a system for managing a distributed task queue.

      system designmedium
    • 2

      Construct a distributed chaos engineering management system.

      system designmedium
    • 3

      Build a distributed system for automating the CI/CD pipeline.

      system designmedium
    • 4

      Clone an Undirected Graph Clone an undirected graph. Input: adjList = [[]] Output: [[]] Explanation: Creates a new, deeply cloned graph containing only one single node with zero connected neighbors.

      codingmedium
    • 5

      Maximum Depth of an N-ary Tree Find the maximum depth of an N-ary tree. Input: root = [1,null,2,null,3,null,4] Output: 4 Explanation: The tree is essentially a straight line, requiring a traversal that reaches a maximum depth of 4 layers.

      codingmedium

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