Lead Technical Artist
Required skills
- Technical Artist
- Disney collaboration
- visually compelling
- performant game worlds
- Art
- technical solutions
- team mentorship
- production challenges
- technical art direction
- game content
Nice to have
- live-service game
- comparably complex production
- mentoring Technical Artists
- Houdini
- Maya
- Blender
Role summary
Epic Games is seeking a Lead Technical Artist to guide a team in building visually compelling, performant game worlds for a collaboration with Disney. This hands-on leadership role involves translating project goals into practical tools and workflows, optimizing game content, and mentoring Technical Artists. Responsibilities include profiling performance, developing tools for environment creation, conducting content reviews, and collaborating with Art, Engineering, and Design teams. The ideal candidate has strong experience in technical art for games, including leadership or mentorship, and proficiency with real-time rendering, optimization, world-building pipelines, and game engines like Unreal Engine or Unity. Scripting or programming experience is also required.
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
What You'll Do
We're looking for a Lead Technical Artist to guide a team of Technical Artists in building visually compelling, performant game worlds as part of our collaboration with Disney. Working closely with Art, Engineering, and Design, you'll translate project goals into practical tools, workflows, and technical solutions. This is a hands-on leadership role focused on day-to-day execution, team mentorship, and solving production challenges. You'll help deliver the studio's technical art direction.
In this role, you will
What we're looking for
This role is open to multiple locations across the US (including CA, NYC, & WA).
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
New York City Base Pay Range$235,042—$344,728 USDCalifornia Base Pay Range$215,456—$316,001 USDWashington Base Pay Range$195,869—$287,274 USDABOUT US
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Sample Epic Games interview questions
- 1
Design a system for managing a distributed task queue.
system designmedium - 2
Construct a distributed chaos engineering management system.
system designmedium - 3
Build a distributed system for automating the CI/CD pipeline.
system designmedium - 4
Clone an Undirected Graph Clone an undirected graph. Input: adjList = [[]] Output: [[]] Explanation: Creates a new, deeply cloned graph containing only one single node with zero connected neighbors.
codingmedium - 5
Maximum Depth of an N-ary Tree Find the maximum depth of an N-ary tree. Input: root = [1,null,2,null,3,null,4] Output: 4 Explanation: The tree is essentially a straight line, requiring a traversal that reaches a maximum depth of 4 layers.
codingmedium
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