Graphics Engineer
Required skills
- graphics stack
- display pipeline
- rendering engine
- UI framework
- resource constrained platforms
- novel form factors
- shader authoring
- render pipeline design
- vector graphics rendering
- animation
Nice to have
- low level display HW
- Serializer/Deserializer
- video links
- display interfaces
- display virtualization
- retained-mode rendering
Role summary
Hark, an AI company, is seeking a Senior/Staff Graphics Engineer to lead the graphics stack for their device display. This role involves owning the kernel GPU driver and userspace graphics stacks, building the rendering engine and UI framework on resource-constrained platforms. Responsibilities include designing and developing the display pipeline, optimizing performance, and establishing development practices. The ideal candidate has 7+ years of experience in graphics or UI engineering, deep knowledge of Vulkan and OpenGL ES, shader authoring, render pipeline design, vector graphics rendering, and experience with embedded systems. Strong C++ and Linux userspace development skills are also required.
About Hark
Hark is an artificial intelligence company building advanced, personalized intelligence. One that is proactive, multimodal, and capable of interacting with the world through speech, text, vision, and persistent memory.
We're pairing that intelligence with next-generation hardware to create a universal interface between humans and machines. While today's AI largely operates through chat boxes and decade-old devices, Hark is focused on what comes next: agentic systems that interact naturally with people and the real world.
To get there, we're developing multimodal models and next-generation AI hardware together - designed from the ground up as a single, unified interface for a new era of intelligent systems.
About the Role
The Embedded Software team is looking for a Senior/Staff Graphics Engineer to own the graphics stack behind Hark's device display. You will share the ownership of kernel GPU driver and userspace graphics stacks, building the rendering engine and the UI framework that everything else on the product is drawn with, on resource constrained platforms with novel form factors.
This is the layer underneath the product experience. Design and our UX engineers define what the interface does; you define the capabilities of the interface.
Responsibilities
Requirements
Bonus Qualifications
Compensation
The US base salary range for this full-time position is between $150,000 - $350,000 annually.
The pay offered for this position may vary based on several individual factors, including job-related knowledge, skills, and experience. The total compensation package may also include additional components/benefits depending on the specific role. This information will be shared if an employment offer is extended.
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