Innovation Designer - New Player Growth
Required skills
- game design
- product design
- UX design
- innovation
- prototyping
- playtesting
- graphic design
- presentations
- cross-functional teams
- senior leaders
Nice to have
- New Player Growth
- iterative design process
- visual presentations
- complex games
- new ways to learn
- solo experiences
Role summary
Wizards of the Coast is seeking an Innovation Designer focused on New Player Growth to design and prototype new products and experiences that make Magic: The Gathering easier to discover, learn, and enjoy. This role involves hands-on game design, rapid prototyping, and player testing to translate growth priorities and player insights into tangible concepts. You will collaborate with cross-functional teams to move promising ideas from discovery to launch, focusing on creating welcoming and engaging experiences for new players across physical, digital, and connected formats. The ideal candidate has experience in game design, product design, or UX design, with a strong portfolio demonstrating iterative design processes and the ability to present ideas effectively.
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate with passionate teams to reimagine our iconic brands and create experiences that spark joy, connection, and community through the magic of play. This is your chance to shape legendary play that lasts a lifetime.
At Wizards of the Coast, we connect people around the world through play and imagination. From our genre-defining games like Magic: The Gathering® and Dungeons & Dragons® to our growing multiverse, we continue to innovate and build new ways to foster friendship and connection. That’s where you come in!
Magic’s future depends on welcoming new players and helping them build a lasting connection with the game. As the Innovation Designer for New Player Growth, you will do the hands-on design work behind new products and experiences that make Magic easier to discover, learn, and enjoy.
You will turn early ideas into tangible concepts that teams can play, test, and improve. Your work will include light game design, rapid prototyping, and player testing. You will explore introductory products, solo and cooperative experiences, new ways to learn, and offerings that extend beyond traditional Magic products.
Working closely with the Product Architect, you will translate growth priorities and player insights into experiences that welcome broader audiences. You will also partner with Game Design, Consumer Insights, Creative Design, Digital, and Production to move promising concepts from discovery toward launch.
What You’ll Do:
What You’ll Bring:
You will have opportunities to grow your design practice across physical, digital, and experiential products. If your experience does not align with every qualification listed, we still encourage you to apply.
#WIZARDS
The pay transparency range for this role is listed below. The hiring range will vary based on factors such as experience, skills, location and market conditions. Additionally, employees may be eligible for annual and long-term incentives as part of their overall compensation package.
Pay Range$112,000—$168,000 USDEmployees may be eligible for annual and long-term incentives as part of their overall compensation package, depending on role, location, and eligibility. Benefits and programs may include:
Please review our Applicant Privacy Notice to learn how we collect, use, and protect your personal information in connection with the application process.
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