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Video Games, Interactive Entertainment, Software Development

Senior Engine Programmer, Generalist

Los Angeles, CAHybridFull TimeSenior$180,000–$300,000 /yrPosted 14 days agoVisa sponsorship available

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Required skills

  • C++
  • game engine
  • rendering
  • GPU
  • multi-threaded programming
  • render graphs
  • GPU resource management
  • GPU scheduling
  • job systems
  • Unreal Engine

Nice to have

  • Vulkan

Role summary

HoYoverse is seeking a Senior Engine Programmer, Generalist with a minimum of 8 years of professional programming experience to architect and build next-generation cloud-native rendering pipelines. The role requires excellent C++ skills, a strong understanding of game engine architecture, multi-threaded programming, and modern rendering techniques including render graphs and GPU management. Experience with Unreal Engine and Vulkan is a plus. The position offers a competitive salary range of $180,000 to $300,000 USD per year and comprehensive benefits, emphasizing a commitment to diversity and creating immersive virtual world experiences.

HoYoverse is committed to providing immersive virtual world experiences to players around the world. We have brought fans popular games including Genshin Impact, Honkai: Star Rail, Honkai Impact 3rd, Tears of Themis, and Zenless Zone Zero, as well as a wide range of entertainment content.

Community is at the heart of everything we do. We are devoted to engaging fans and fostering an enthusiastic and inclusive global community.

Pushing the boundaries of imagination, we consistently explore cutting-edge game development technologies.

In the future, we will continue to expand our content production, technology research, and publishing duties through operations in offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.

When you apply to a position with HoYoverse, we will process your personal data. To learn more, please review our comprehensive Global Applicant and Candidate Privacy Policy.

What You Will Do

  • Architect and build a next-generation cloud-native rendering pipeline with a focus on parallelism, distributed execution, and scalability.
  • Profile, debug, and optimize GPU and rendering workloads.
  • Design and implement runtime engine features to support open-world projects.
  • Produce clear technical documentation, design notes, and implementation standards.
  • What We Are Looking For
  • Minimum 8 years professional programming experience
  • Excellent C++ skills
  • Familiarity with an existing game engine, good understanding with engine artichture design concept.
  • Strong multi-threaded programming techniques.
  • Experience with multiple rendering subsystems.
  • Deep understanding of modern rendering architecture
  • Multi-threaded renderers
  • Render graphs
  • GPU resource management
  • GPU scheduling and job systems
  • Familiarity with GPU profiling tools
  • Unreal engine and vulkan development experience is a plus.

Benefits

  • The base pay range for this position is $180,000 to $300,000 USD per year. Actual pay is based on location and may vary depending on relevant knowledge, skills, and experience from the candidate. Total compensation may include salary, company bonuses, sign-on bonuses, relocation package, and other benefits such as:
  • 100% employer-paid healthcare premiums for you and your dependents
  • Generous paid time off
  • 401K / RRSP plan
  • Employer-paid life and disability insurance
  • Team-building activities throughout the year
  • Flexible working hours
  • We are an equal opportunity employer that believes diverse backgrounds are key to bringing our concepts to life. If you're looking to play a key role in creating the best immersive virtual world experience for our users, we invite you to join our team.
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