Senior Combat Designer (Enemies / Bosses)
Required skills
- Combat Designer
- Enemies
- Bosses
- AI Enemy Combatants
- Mini-Boss Characters
- Boss Encounters
- Proprietary Internal Tools
- Scripting Systems
- Gameplay Programming
- Animation
Nice to have
- 3D Layout
- Adobe Illustrator
- UE4 Blueprint
Role summary
Insomniac Games is seeking a Senior Combat Designer specializing in enemies and bosses for a 6-month contract. This role involves hands-on implementation, prototyping, iteration, polish, and balance of AI enemies, mini-bosses, and large boss encounters using proprietary tools and scripting systems. The designer will collaborate closely with gameplay programming, animation, and other disciplines within a cross-functional pod. Responsibilities include writing system documentation, gathering and prioritizing feedback, and contributing to game-wide combat balance and difficulty. A strong understanding of current combat design trends, game engines like Unreal or Unity, and scripting is required, with experience in 3D modeling and layout being a plus. Mathematical and strong communication skills are also essential.
This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions. This is a 6-month contract.
Insomniac Games is looking for a Senior Combat Designer (Enemies/Bosses). In this role, the Senior Combat Designer (Enemies/Bosses) is accountable for the quality and on-time delivery of combat gameplay, specifically focused on enemies, mini-bosses, and bosses. Designer will be responsible for initial pitches, prototyping, implementation, iteration, polish and balance for AI enemies, smaller-scale mini-bosses, and larger boss encounters, as needed. Work will be done in a highly collaborative, cross-disciplinary pod, under the direction and review of combat and design leads.
Essential Duties and Responsibilities include the following:
Hands-on implementation work on initial design, prototyping, iteration, balance and polish of AI enemy combatants, mini-boss characters, and large-scale boss encounters.
Directly implements and iterates on Enemy AI and bosses through proprietary internal tools and scripting systems.
Works within a cross-disciplinary pod. Collaborates directly with Gameplay Programming, Animation, and other pod members to best leverage skills and creativity across all departments.
Writes and regularly updates clear gameplay system documentation detailing functionality and best practices for using Enemy AI across missions and levels.
Gathers and prioritized feedback from multiple sources. Proactively implements changes and improvements in enemy / boss design to respond to issues around clarity, balance, and playability. Drives continual improvement on assigned combat work.
Supports Mission Designers, as needed, through best practices, training, and model encounters. May also work on combat encounters directly within Missions.
Coordinates with other combat design staff on game-wide combat issues, including difficulty, balance, enemy differentiation, enemy introductions, etc.
Contributes to a safe, supportive, and creative work environment that exemplifies our studio values.
Other creative duties as needed.
Experience and Education
Five or more years of professional game design experience, with at least one shipped title as a Combat Designer.
Expertise in the current state of combat design craft across the games industry.
Experience in designing, prototyping, implementing, and polishing enemy AI combatants and boss characters.
High proficiency with modern game engines, such as Unreal or proprietary engines. Proven experience in scripting, prototyping, and iterating gameplay systems directly. Experience in 3D layout a plus.
Strong skills in written, verbal, and visual communication across disciplines.
Mathematical Skills
Ability to calculate figures and amounts such as discounts, interest, commissions, proportions, percentages, area, circumference, and volume.
Ability to apply concepts of basic algebra and geometry.
Reasoning Ability
Ability to solve practical problems and deal with a variety of concrete variables in situations where only limited standardization exists.
Ability to interpret a variety of instructions furnished in written, oral, diagram, or schedule form.
Computer Skills
- Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
- Intermediate knowledge of Maya or other major 3D modeling programs.
- Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus.
- Working knowledge of Microsoft Office Suite.
Other Skills
- Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers.
- Strong communication skills including verbal and written skills are required.
- At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
- Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
- In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
- The estimated base pay range for this role is listed below, this is an hourly rate.
- $70—$90 USD
- Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
- Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
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