Engine and Tools Programming Intern – Undergraduate
Required skills
- C++
- game engine technology
- runtime
- tools components
- efficient systems
- performance
- content creators
- game assets
- engine systems
- functionality
Nice to have
- animation
- low-level engine architecture
- rendering
- real-time game engine development
- technical problem-solving
- collaboration with production teams
Role summary
Insomniac Games is seeking an Engine and Tools Programming Intern to gain hands-on experience developing game engine technology. Interns will work with experienced programmers to design, develop, and improve runtime and tools components using C++. Responsibilities include building efficient systems, improving performance, creating tools for content creators, and maintaining engine systems. Opportunities exist to explore tools development, animation, low-level architecture, or rendering. The role involves collaboration with production teams, troubleshooting, and documenting technical details. Candidates must be pursuing a degree in Computer Science, Computer Graphics, or a related field, with proficiency in C++ and game development patterns. Strong problem-solving, debugging, communication, and collaboration skills are essential. The internship is 12 weeks long, with relocation assistance available. Applicants must be authorized to work in the US without sponsorship.
Job ID: R-125841
Role Summary:
Join the engineering team at Insomniac Games and gain hands-on experience developing the game engine technology that supports the creation of our games.
As an Engine Programmer Intern, you'll work alongside experienced programmers to design, develop, and improve the runtime and tools components of Insomniac’s engine technology. You'll primarily use C++ to build efficient systems, improve performance, and create tools that help content creators develop game assets.
Depending on your interests and expertise, you'll have opportunities to explore tools development, animation, low-level engine architecture, or rendering. This internship offers practical experience with real-time game engine development, technical problem-solving, and collaboration with production teams while learning how engine technology supports game development.
What You’ll Be Doing:
What We’re Looking For:
Eligibility:
At this time, SIE will only consider applicants who are authorized to work for any employer in the United States and who will not require work visa sponsorship from SIE now or in the future to maintain their authorization to work in the United States.
Our intern positions offer a fixed hourly pay rate. Please note that the pay rate is exclusive to the internship period and may not reflect what pay may look like following the completion of an internship
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
Intern Pay Range$45.75—$45.75 USDPlease note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
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