Senior Rendering Engineer
Required skills
- Unreal Engine 5
- C++
- HLSL
- RenderDoc
- Unreal Insights
- World Partition
- GPU Lightmass
- Lumen
- Nanite
- Substrate
Nice to have
- custom rendering tools
- editor extensions
- horror genre
- atmospheric horror
- stylized lighting
- high-contrast lighting
Role summary
Mob Entertainment is seeking a Senior Rendering Engineer to join their Core Engineering team. This role focuses on developing, optimizing, and maintaining rendering systems and visual pipelines using Unreal Engine 5 for ambitious game titles. Responsibilities include shader development, lighting strategy, performance profiling, bug fixing, and building internal tools. The ideal candidate has 7+ years of experience as a rendering/graphics engineer, strong C++ skills, deep knowledge of Unreal's rendering internals, and experience with HLSL and GPU performance optimization. Experience with UE5 lighting systems like Lumen and Nanite, and console rendering is preferred. This is a remote, full-time position.
Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 200 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 6 years ago.
About the Role:
Atmosphere and visual fidelity are core to what makes our games work — and as we move into our most ambitious chapter yet, we're looking for a Rendering Engineer to help push the visual bar on Unreal Engine 5. As a Rendering Engineer, you'll work within Core Engineering to build, optimize, and maintain the rendering systems and visual pipelines that define the look and performance of our games. You'll partner with the Lead Engineer, technical artists, and lighting/environment artists to solve rendering problems specific to a dark, atmospheric horror title — from lighting strategy and World Partition workflows to shader work and platform performance targets. This role suits an engineer who's deeply comfortable in Unreal's rendering internals, enjoys the intersection of engineering and art, and wants ownership over how the game actually looks and runs.
What You'll Do:
What We're Looking For:
Nice to Have:
What We Offer:
Salary Range:
The base salary range for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant’s experience, qualifications, and work location.
San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas: $152,000- $184,000 USD annually
Tier 2: Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; Miami, FL, Portland, OR, Raleigh–Durham, NC, Philadelphia, PA, Minneapolis–St. Paul, MN, Phoenix, AZ, Salt Lake City, UT Metropolitan Areas: $78,190 - $115,420USD annually
All Other U.S. Locations: $113,000 - $136,000 USD annually
Benefits:
Mob Entertainment offers the following benefits to all eligible U.S.-based full-time employees: profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off; sick time; holidays; and parental leave.
Fraud Alert:
Beware of job scams: Mob Entertainment does not extend offers via text, social media DM, or without a completed application and interview. Please verify email address which should always originate from @mobentertainment.com.
#LI-Remote
Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.
Similar roles
- Game DirectorMob Entertainment · Remote · Remote
- Senior AnimatorMob Entertainment · Remote · Remote
Rendering EngineerCaterpillar Inc. · Irving, TX · Onsite
Rendering Engineer InternMotive Studio · Vancouver, BC · Hybrid- Sr. Mechanical EngineerReliable Robotics Corporation · Mountain View, CA · Onsite
Sr. Software Integration Engineer, Autonomy42dot · Sunnyvale, CA · Onsite
