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Video Games, Entertainment, Consumer Electronics, Software

Intern - Software Engineer, Performance Tools (NTD)

Redmond, WAOnsiteInternshipJunior / Entry-level$45,000–$45,000 /yrPosted 7 days ago

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Nice to have

  • Software performance
  • Hardware utilization
  • Console development

Role summary

Nintendo Technology Development is seeking a Software Engineer Intern for Summer 2027 to join their Performance Tools team in Redmond, WA. The intern will develop new features and enhancements for performance tools, focusing on increasing software performance and optimizing hardware utilization on Nintendo consoles. This is an onsite contract position for students pursuing a B.S. or M.S. in Computer Science or a related Engineering field, requiring C++ development experience and Git proficiency. Preferred qualifications include C# and React development, and Linux/Unix experience. Visa sponsorship is not available.

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Technology Development’s (NTD) Performance Tools team has a passion for increasing our software performance, optimizing hardware utilization, and helping developers achieve the same on our consoles. We are looking for a highly motivated Software Engineer Intern to join us for the Summer of 2027.

The Opportunity

In this role, you will develop new features and enhancements to our performance tools.

What we’re looking for...

  • Senior pursuing B.S. or M.S. in Computer Science or Engineering related field
  • C++ development experience
  • Git experience
  • Preferred Requirements

  • C# development experience
  • React development experience
  • Linux/Unix experience
  • This position is onsite in Redmond, WA, and not open to remote status at this time.

    Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

    This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

    Pay Range:$45—$45 USD

    Sample Nintendo interview questions

    • 1

      Design a content moderation system.

      system designmedium
    • 2

      Aggressive Cows Maximize the minimum distance between aggressive cows in stalls. Input: stalls = [0,4,3,7,10,9], cows = 3 Output: 4 Explanation: Placing the cows at positions 0, 4, and 10 yields a maximum possible minimum distance of 4 between any two cows.

      codingmedium
    • 3

      Determine if a string can be a palindrome after deleting at most one character.

      codingmedium
    • 4

      Find the top K frequent elements in an array.

      codingmedium
    • 5

      Determine the number of connected components in an undirected graph.

      codingmedium

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