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Video Games, Entertainment, Consumer Electronics, Software

Intern - Manufacturing Engineer

Redmond, WAOnsiteInternshipJunior / Entry-level$35,000–$35,000 /yrPosted 18 days ago

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Required skills

  • SolidWorks
  • 3D printing
  • prototype fabrication
  • mockups
  • engineering requirements
  • Microsoft Office Suite
  • physical design validation
  • Mechanical Engineering
  • Industrial Engineering

Nice to have

  • packaging
  • production jigs
  • displays
  • fixtures

Role summary

Nintendo of America is seeking Manufacturing Engineering Interns for their summer program (June-August). Interns will contribute to meaningful projects, gaining hands-on experience in creating engineering solutions for packaging, production jigs, displays, and fixtures. Responsibilities include collaborating with cross-functional partners, performing engineering analysis, creating 3D models, testing designs, and iterating on solutions. The role requires proficiency in SolidWorks, 3D printing, foundational engineering knowledge, technical documentation skills, and Microsoft Office Suite. Applicants must be pursuing a degree in Mechanical or Industrial Engineering with a 3.0+ GPA and a graduation date between May 2027 and June 2028. The position is 100% onsite in Redmond, WA, requiring 40 hours per week.

Nintendo of America

About Nintendo of America: From the launch of the Nintendo Entertainment System™ more than 30 years ago, Nintendo’s mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo’s iconic and cherished franchises including Mario™, Donkey Kong™, The Legend of Zelda™, Metroid™, Animal Crossing™, Pikmin™ and Splatoon™ across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks.

We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company’s website at https://www.nintendo.com/.

GET SERIOUS ABOUT FUN

As a Nintendo of America intern, you will actively contribute to meaningful projects and gain valuable hands-on work experience with a leading company in the entertainment industry. During the program from June through August, your work experience will be enhanced with mentoring, networking opportunities, and exposure to industry leaders from across the company! Whether you are in a technical or non-technical role, you will be part of a team committed to putting smiles on the faces of millions around the world.

Application deadline is December 1, 2026.

DESCRIPTION OF DUTIES

  • Contribute to Nintendo’s Manufacturing Engineering team by creating engineering solutions for packaging, production jigs, displays, fixtures, or other business needs.
  • Collaborate with cross-functional partners to shape project requirements and validation plans.
  • Bring concepts to life through engineering analysis, 3D models, mockups, and prototypes.
  • Test designs and share findings, recommendations, and next steps with stakeholders.
  • Iterate and refine solutions as needed to meet design objectives and stakeholder needs.
  • Gain broader experience by supporting related team projects.
  • SUMMARY OF REQUIREMENTS

  • 3.0+ GPA.
  • Currently enrolled in an accredited college or university with a graduation conferral date between May 2027 and June 2028.
  • Pursuing a degree in Mechanical Engineering, Industrial Engineering or related field.
  • Working proficiency in SolidWorks and component design.
  • Experience with 3D printing, prototype fabrication, or mockups.
  • Foundational engineering knowledge and structured problem-solving skills.
  • Ability to create clear technical documentation and measurable engineering requirements.
  • Proficient with Microsoft Office Suite: Outlook, Word, Excel, PowerPoint.
  • Data-driven approach to physical design validation.
  • Curiosity and initiative to ask questions, seek expertise, and learn new tools and processes.
  • Adaptability to ambiguity and evolving requirements.
  • Legally authorized to work in the United States.
  • Able to work 40 hours a week onsite throughout the course of the 10-week summer internship between June 14 – August 20.
  • Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

    This position is 100% onsite in Redmond, WA.

    This internship includes the base pay rate listed below, paid sick and holiday time, and perks such as a local transit pass and access to the onsite fitness center. Given the limited duration of the role, interns are not eligible for full-time employee benefits such as healthcare or 401(k).

    Pay Rate: $35—$35 USD

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