Intern - Software Engineer, Audio (NTD)
Required skills
- Summer 2027
- full-time work
- onsite
Nice to have
- highly motivated
- self-starting
- passion for excellence
- desire to grow
- engineering-focused environment
- complete ownership
Role summary
Nintendo Technology Development is seeking a Software Engineer Intern for Summer 2027 to join their Audio team in Redmond, WA. This onsite, contract position offers a unique opportunity to own a project integrating with the Nintendo audio system on Nintendo Switch 2. The ideal candidate is a rising senior pursuing a BS or MS in Computer Science or Engineering, fluent in computer engineering, embedded systems, and operating systems, and comfortable writing software for general-purpose operating systems. Experience with AI tooling is preferred. Applicants must be legally eligible to work in the US; visa sponsorship is not available.
Nintendo Technology Development
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
We’re looking for a highly motivated and self-starting Software Engineer Intern to join Nintendo Technology Development’s (NTD) Audio team for the Summer of 2027.
The Opportunity
This is an excellent opportunity for a candidate with passion for excellence and a desire to grow in a fast-paced, engineering-focused environment. In this role, you will have complete ownership over a project that integrates directly with the Nintendo audio system on Nintendo Switch 2.
What we’re looking for...
This position is onsite in Redmond, WA, and not open to remote status at this time.
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.
Pay Range:$45—$45 USDSample Nintendo interview questions
- 1
Design a content moderation system.
system designmedium - 2
Aggressive Cows Maximize the minimum distance between aggressive cows in stalls. Input: stalls = [0,4,3,7,10,9], cows = 3 Output: 4 Explanation: Placing the cows at positions 0, 4, and 10 yields a maximum possible minimum distance of 4 between any two cows.
codingmedium - 3
Determine if a string can be a palindrome after deleting at most one character.
codingmedium - 4
Find the top K frequent elements in an array.
codingmedium - 5
Determine the number of connected components in an undirected graph.
codingmedium
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