Technology Engineer (Retro Studios)
Required skills
- AAA titles
- game development
- C++
- data structures
- algorithms
- multithreaded programming
- systems design
- physics
- animation
- memory systems
Nice to have
- engine architecture
- large-scale software system design
- streaming optimization
- storage optimization
- file I/O optimization
Role summary
Retro Studios, a Nintendo subsidiary in Austin, Texas, seeks a Technology Engineer with 10+ years of AAA game development experience. The role involves designing, architecting, and implementing core engine and game technologies, focusing on performance, scalability, and maintainability. Responsibilities include driving optimization efforts, collaborating with cross-functional teams, leading technical issue resolution, evaluating new technologies, and contributing to low-level systems. The ideal candidate possesses expert-level C++ proficiency, deep expertise in engine domains, strong systems design skills, and experience mentoring engineers. Preferred expertise includes engine architecture, large-scale system design, and network/storage optimization.
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
PREFFERED:
Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.
Sample Nintendo interview questions
- 1
Design a content moderation system.
system designmedium - 2
Aggressive Cows Maximize the minimum distance between aggressive cows in stalls. Input: stalls = [0,4,3,7,10,9], cows = 3 Output: 4 Explanation: Placing the cows at positions 0, 4, and 10 yields a maximum possible minimum distance of 4 between any two cows.
codingmedium - 3
Determine if a string can be a palindrome after deleting at most one character.
codingmedium - 4
Find the top K frequent elements in an array.
codingmedium - 5
Determine the number of connected components in an undirected graph.
codingmedium
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