Member of Technical Staff, Research Engineer
Required skills
- general models
- robots
- general intelligence
- large-scale model training
- multimodal representation learning
- reinforcement learning
- data processing
- evaluation
- infrastructure
- GPU clusters
Nice to have
- JAX
- CUDA kernels
- GPU workloads
- low-level Linux
- kernel programming
- large-scale video datasets
Role summary
Pantograph is seeking a Research Engineer to train general models for robots, focusing on general intelligence rather than narrow robot-specific skills. The role involves working across research and engineering, implementing new ideas, scaling experiments on large GPU clusters, building iteration systems, and troubleshooting. Key areas include large-scale model training, multimodal representation learning, reinforcement learning, data processing, evaluation, and supporting infrastructure. Candidates should have experience with large GPU clusters, Kubernetes, complex distributed systems, large datasets, and observability. Experience with JAX, GPU optimization, or robotics is a plus. The company emphasizes practical experience over credentials and operates in San Francisco.
Pantograph is training general models that start by watching internet-scale video and end up on robots. We think the path to capable robots runs through general intelligence rather than narrow, robot-specific skills. We're scaling simple methods across video games, real-world video, and our own fleet of affordable, durable robots.
We're looking for a research engineer to help us train increasingly capable models across enormous and diverse datasets.
You'll work across the boundary between research and engineering: implementing new ideas, scaling experiments across large GPU clusters, building the systems that let us iterate quickly, and figuring out why things aren't working. The work spans large-scale model training, multimodal representation learning, reinforcement learning, data processing, evaluation, and the infrastructure required to support all of it.
You might be a good fit if you:
Have trained models across large GPU clusters and are comfortable working with Kubernetes
Have built or operated complex distributed systems
Have worked with multi-terabyte or multi-petabyte datasets
Are comfortable with large-scale data processing tools
Care deeply about observability and collect enough metrics to understand what every part of a system is doing
Are comfortable moving between research code and production-quality systems
Like running experiments, getting surprising results, and digging in until you understand why
Move quickly and reach for simple approaches before complicated ones
Nice to have:
Experience with JAX
Experience writing CUDA kernels or otherwise optimizing GPU workloads
Low-level Linux or kernel programming experience
Experience with large-scale video or multimodal datasets
Experience building training or evaluation infrastructure
Experience with distributed training
Experience deploying models into real-world systems, especially robotics
We care much more about what you've built than any specific credential. We're a small, fast-moving team working together in person in San Francisco. If you're excited about architecting novel systems at unprecedented scale, we'd love to talk.
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