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Management Consulting, Procurement Consulting

Senior Game Designer

RemoteRemoteFull TimeSeniorPosted 2 months agoVisa sponsorship availableHidden Gem · Himalayas

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Required skills

  • Game Systems Design
  • Player Psychology
  • Simulation Genre
  • Unity
  • Game Engine Systems
  • Creative Direction
  • Game Pillars
  • Progression
  • Balancing
  • Prototyping

Nice to have

  • Agility
  • High Autonomy
  • Content Creators
  • Custom Tools

Role summary

Proxima, an independent game studio founded by EA veterans, is seeking a Senior Game Designer for a leadership role on their second project, a PC simulation title. This remote-first studio, known for its viral hit 'Suck Up!', emphasizes small teams, high autonomy, and agility. The Senior Game Designer will drive creative direction, design complex game systems using player psychology and mathematical logic, and oversee end-to-end implementation from prototyping to launch. Candidates should be systems architects comfortable with Unity and building complex simulation spreadsheets, possessing over five years of game design experience.

About Proxima

Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We pride ourselves on executing with very small teams, high autonomy, and agility. Our inaugural title, Suck Up!, became a viral sensation, championed by content creators and amassing over 300 million views to date.

We are currently developing our second project, which will be a PC title set in the simulation genre. We’re looking for a Senior Game Designer to play a leadership role on the project. We are a remote-first studio headquartered in San Francisco, California.

Core Responsibilities:

  • Creative direction: You will play a key role in setting the creative direction for the game, including game pillars, key design elements, progression, and more.
  • Systems design: You will develop systems that simulate play, blending expertise in player psychology with strong mathematical logic to build interlocking mechanics that stimulate emergent gameplay.
  • End-to-end implementation: You will work independently and with team members to implement design solutions: from paper prototyping and technical implementation to balancing and testing.

Who you are:

  • Game systems architect: You design through dynamic rules, not linear scripts. You deeply understand how variables collide and cascade across the game to create emergent gameplay.
  • Intuitive understanding of psychology: You have a deep understanding of player psychology and what motivates people to play.
  • Systems design expert: You can build the math behind the game. You are an expert at creating complex, automated spreadsheets to simulate, balance, and prove out progression curves and resource economies.
  • Hands-on builder: You are comfortable building directly in-engine (Unity). You have a strong working knowledge of game engine systems. You can partner with engineers to build custom tools that accelerate your workflow.
  • 5+ years game design experience: You have over five years of design experience, including taking a game from early prototype to launch.

Originally posted on Himalayas

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