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Video Games, Entertainment, Esports

Staff Software Engineer, Tools (Full-Stack) - Central Creative

Los Angeles, CAOnsiteFull TimeStaffPosted 1 month agoVisa sponsorship available

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Required skills

  • Staff Software Engineer
  • Full-Stack
  • Central Creative Tools
  • DAM
  • AI-assisted engineering tools
  • GoLang
  • C++
  • C#
  • AWS RDS
  • S3

Nice to have

  • Java
  • Typescript
  • desktop applications
  • Unreal 5
  • Product sense
  • pragmatism

Role summary

Riot Games is seeking a Staff Software Engineer (Full-Stack) for their Central Creative Tools team. This role involves working closely with artists and engineers to develop and maintain tools that enhance content creation workflows, particularly focusing on Digital Asset Management (DAM) systems. The engineer will be responsible for implementing the technical vision, writing high-quality code, evaluating AI-assisted tools, and leading technical initiatives. The position requires 6+ years of software engineering experience, including delivering live products, experience with AI/ML platforms, and 3+ years in game development tools, with proficiency in GoLang, C++, and C#. Experience with Unreal Engine and cloud technologies like AWS is also expected. The role emphasizes technical leadership, collaboration across disciplines, and a player-first approach.

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you’ll drive important technical initiatives and provide other engineers with a clear illustration of extraordinary engineering. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.

As a Staff Software Engineer (Full-Stack) on the Central Creative Tools team, you will work closely with artists, discipline leads, and other engineers to gather requirements and implement the long-term vision for the team’s tooling. In this role you will be hands-on in conceptualizing, planning, implementing, and maintaining the tools that power content creation workflows utilizing Digital Asset Management (DAM) to make creatives more efficient. You will report to the Director of Technical Art on the team.

Responsibilities:

  • Implement the foundational elements of the studio’s Digital Asset Management (DAM) system to support each game team’s creative tools ecosystem
  • Be hands-on in development, writing excellent code that sets a high standard for other engineers.
  • Evaluate, integrate, and operate AI-assisted engineering tools that improve code quality, reliability, security, performance, and developer productivity across the software delivery lifecycle
  • Lead the technical execution of multi-month to year-plus work efforts across the business unit, holding teams to established standards.
  • Help teams navigate ambiguity and complexity by breaking down problems, identifying risks, and clearly communicating trade-offs.
  • Implement the technical vision, architecture, and execution for the tools engineering team in accordance with overall goals of team leadership.
  • Collaborate effectively with production, design, art, and other engineering teams to deliver tools that are purpose-driven, robust, and scalable
  • Champion tooling best practices across multiple teams including design, tech art, UX, and gameplay engineering
  • Review and identify new and shared developer tooling technologies, both internal and external, as possible opportunities for the team
  • Provide documentation and trainings on new tools and workflows to internal customers
  • Partner with game developers, infrastructure engineers, and QA teams to align release processes with development needs.
  • Required Qualifications:

  • 6+ years of professional experience in software engineering, including experience delivering live or shipped products at scale
  • Experience supporting AI/ML platforms, inference services, model-serving systems, data pipelines, or GPU-backed workloads
  • 3+ years working on game development tools
  • Experience in Unreal Engine and awareness of upcoming tools from Epic
  • B.S. in computer science or equivalent experience
  • Proven ability to navigate ambiguity and influence cross-functional stakeholders
  • Strong communication skills across technical and non-technical audiences
  • Knowledge within a diverse set of public cloud technologies: AWS RDS, S3, EC2, etc.
  • Proficiency in GoLang, C++ and C#, and familiarity with Java / Typescript.
  • Experience working with large game teams and large code bases
  • Experience collaborating with teammates across multiple disciplines
  • Desired Qualifications:

  • Experience working in Digital Asset Management (DAM) systems
  • Experience of working with desktop applications
  • Professional experience creating tools in Unreal 5
  • Experience collaborating with teammates across multiple disciplines
  • Product sense, pragmatism, and player empathy in making tech decisions
  • For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!

    Our Perks:

    Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

    At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.

    It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

    Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters
  • These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security.

    Sample Riot Games interview questions

    • 1

      Create a real-time data feed for stock prices.

      system designmedium
    • 2

      Buildings with an Ocean View Find all buildings that have an ocean view. Input: heights = [1,2,3,4] Output: [3] Explanation: Since the ocean is to the right, only the rightmost tallest building (index 3) is not blocked by any others.

      codingmedium
    • 3

      Find the majority element in an array. Given an array of size n, find the majority element. The majority element is the element that appears more than ⌊n / 2⌋ times. You may assume that the majority element always exists in the array. Input: nums = [3, 2, 3] Output: 3 Explanation: The number 3 appears 2 times, which is strictly greater than n/2 (1.5).

      codingmedium
    • 4

      Dot Product of Two Sparse Vectors Calculate the dot product of two sparse vectors. Input: nums1 = [0,1,0,0,2], nums2 = [0,0,0,0,5] Output: 10 Explanation: Multiplies the aligned non-zero values (2 * 5) and ignores all the zeros, yielding a dot product of 10.

      codingmedium
    • 5

      Maximum Subarray Sum Find the maximum subarray sum in an integer array. Input: nums = [-3,-4,-1,-2] Output: -1 Explanation: Kadane's algorithm correctly identifies that the single isolated element -1 provides the highest possible sum.

      codingmedium

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