Software Engineer, GenAI Platform
Required skills
- GenAI
- LLM
- Agent infrastructure
- Model training
- Inference
- Distributed systems
- Cloud services
- GPU infrastructure
- Observability
- Go
Nice to have
- Data systems
- Experimentation
- Evaluation
- Developer tooling
- ML frameworks
Role summary
Foundation AI is seeking a Software Engineer to build platforms and services for machine learning and generative AI at Roblox. This role involves working on model training, LLM services, agent infrastructure, data systems, and developer tooling. The engineer will design, code, test, launch, and operate production features, collaborating with various teams. The position requires a degree in computer science or equivalent experience, 1-3 years of software engineering experience, and proficiency in languages like Go, Python, or Rust, with an interest in ML and distributed systems. The role is based in San Mateo, CA, with a hybrid work model.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
About the role:
Foundation AI builds the platforms, services, and infrastructure that enable machine learning and generative AI across Roblox. In this role, you’ll work across areas such as model training and inference, LLM services, Agent infrastructure, data systems, experimentation, evaluation, and developer tooling while learning how to build reliable systems at scale. You’ll design, code, test, launch, and operate production features, partnering with teams across product, research, data, infrastructure, safety, creator, engine, discovery, and economy. You will report to an Engineering Manager within Foundation AI organization.
You will:
You have:
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$153,120—$196,750 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Sample Roblox interview questions
- 1
Design a Delayed Payment Scheduler Service
system designmedium - 2
Design a skill-based matchmaking system
system designhard - 3
Design a system for managing data versioning in a distributed environment.
system designmedium - 4
Design a system for real-time processing of user behavior data.
system designmedium - 5
Design a Resource Loader in a Game Engine
system designmedium
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