Principal Software Engineer, Orchestration
Required skills
- data platform
- orchestration
- Apache Airflow
- Kubernetes
- EKS
- Spark
- Python
- Go
- Java
- distributed systems
Nice to have
- Dagster
- Prefect
- Temporal
- in-house scheduler
- Terraform
- infrastructure-as-code
Role summary
Roblox is seeking a Principal Software Engineer to lead the data platform orchestration strategy. This role involves technical leadership for the system that schedules and runs the company’s data workloads, focusing on Apache Airflow and Kubernetes (EKS) infrastructure. The engineer will define the long-term architecture, scale and harden Airflow, lead orchestration on Kubernetes, build platform tooling for internal engineers, and drive observability and reliability. The position requires deep experience in workflow orchestration, Kubernetes expertise, strong software engineering foundations in Python, and familiarity with data workloads like Spark on Kubernetes. The role also demands cross-organizational technical leadership and a strong sense of ownership.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
Roblox’s data platform powers analytics, ML, and product decisions for a platform serving 200M+ daily active users. As a Principal Software Engineer in the Data Platform Orchestration team, you will be the technical leader for the system that schedules and runs the company’s data workloads. Our team owns Apache Airflow and the Kubernetes (EKS) infrastructure underneath it, running 8,000+ DAGs every day, most of them Spark jobs. You will set the long-term architecture for how Roblox orchestrates data at scale, and you will be hands-on in making it faster, more reliable, and easier for hundreds of engineers to use.
You Will:
You Have:
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$295,250—$345,040 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Sample Roblox interview questions
- 1
Design a Delayed Payment Scheduler Service
system designmedium - 2
Design a skill-based matchmaking system
system designhard - 3
Design a system for managing data versioning in a distributed environment.
system designmedium - 4
Design a system for real-time processing of user behavior data.
system designmedium - 5
Design a Resource Loader in a Game Engine
system designmedium
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