Engineering Manager - Subscriptions
Required skills
- subscriptions
- payments
- recurring billing
- user retention
- telemetry
- monitoring
- dashboards
- incident response
- post-mortem analysis
- code review
Nice to have
- billing products
- payments processing
- annual recurring revenue
Role summary
Roblox is seeking an Engineering Manager for Payments - Subscriptions to lead the strategy and implementation of their subscription offerings. This role involves directing a team to build and operate mission-critical systems for subscription value, billing, growth, retention, and operational observability. The manager will oversee roadmap execution, drive operational excellence, provide technical design guidance, ensure cross-functional collaboration, define architectural strategy, and cultivate a high-performing engineering team. The position requires 8+ years of software development experience with scalable distributed systems and 2+ years of direct people management experience. Familiarity with billing products and payments processing is preferred.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
What You’ll Do:
As an Engineering Manager for Payments - Subscriptions, you will direct the strategy and implementation for Roblox’s suite of subscription offerings. In this critical role, you will directly influence key business metrics and help define how our most dedicated global users engage with our platform. You will be working directly with a number of cross-functional partners from Product, Design, Data Science teams, influencing our business and annual recurring revenue growth direction. Your team will own mission-critical systems across key areas, including:
You Have:
You will:
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$295,250—$345,040 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Sample Roblox interview questions
- 1
Design a Delayed Payment Scheduler Service
system designmedium - 2
Design a skill-based matchmaking system
system designhard - 3
Design a system for managing data versioning in a distributed environment.
system designmedium - 4
Design a system for real-time processing of user behavior data.
system designmedium - 5
Design a Resource Loader in a Game Engine
system designmedium
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