Senior Software Engineer, Runtime
Required skills
- Runtime Systems
- C++17
- multithreading
- concurrency
- task scheduler
- fiber runtime
- async APIs
- memory allocator
- performance profiling
- telemetry
Nice to have
- game engine
- real-time systems
- fiber
- coroutine
- work-stealing
- job system
Role summary
Roblox is seeking a Senior Software Engineer for its Game Engine team, specifically within the Systems Runtime pod. This role focuses on building and maintaining the core C++ components that power the entire Roblox engine and Studio stack. You will own the Concurrency System, including the task scheduler and fiber runtime, and research performance improvements for large-scale servers and genre expansion. Responsibilities include improving concurrent code ergonomics, testability, and debuggability across multiple platforms, and acting as a point of contact for concurrency-related issues. The ideal candidate has strong modern C++ experience in a complex production codebase and deep multithreading/concurrency expertise.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
The Game Engine team at Roblox works on the systems that power the experiences at the heart of the metaverse. Our code is the technical foundation in our client, editor, and our simulation servers.
The Game Engine team is broadly split into departments — Audio-Video-Communication, Avatar, Core AI, Digital Matter, Productivity, and Systems. This position is for the Systems Runtime pod.
The Runtime pod builds and maintains the foundational C++ components that power the entire Roblox engine and Studio stack. We own the runtime layer — the performance, efficiency, and usability of the core primitives that every other engineering team relies on. Think of Runtime as the “standard library” and execution engine for Roblox's C++ world. Our ownership centers on three pillars:
This role centers on our Concurrency system. You will own the scheduler and fiber runtime that the rest of the engine is built on, research and implement the performance work needed for 3K-player servers and genre expansion initiatives, and act as the point of contact other engine teams come to with concurrency asks. You will debug real production failures across PC, Mac, mobile, and console, and build deep intuition for how compilers, CPU architectures, and operating systems interact. A single well-designed primitive or optimization here makes hundreds of internal engineers more productive and millions of player sessions smoother.You Will:
You Have:
Nice to Have:
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$196,750—$243,290 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Sample Roblox interview questions
- 1
Design a Delayed Payment Scheduler Service
system designmedium - 2
Design a skill-based matchmaking system
system designhard - 3
Design a system for managing data versioning in a distributed environment.
system designmedium - 4
Design a system for real-time processing of user behavior data.
system designmedium - 5
Design a Resource Loader in a Game Engine
system designmedium
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