Principal Network Engineer, Backbone/Edge Network
Required skills
- Backbone Network
- Edge Network
- BGP
- IS-IS
- MPLS
- RSVP-TE
- TCP/IP
- UDP
- DHCP
- DNS
Nice to have
- Python
- Go
- C/C++
Role summary
Roblox is seeking a Principal Network Engineer to lead the engineering and architecture of its global backbone and edge network. This role involves planning network growth to support rapid user expansion, designing and validating new technologies for large-scale deployment, and collaborating with the Network Tooling Team to enhance automation, telemetry, and alerting. The engineer will also participate in a 24x7 on-call rotation. The position requires 8+ years of experience in large-scale network design, deployment, and operation, with at least 5 years focused on backbone and edge networks. Proficiency in routing and switching protocols, network protocols, and multi-vendor environments is essential. Experience with programming languages like Python, Go, or C/C++ is a plus.
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
As a Principal Network Engineer, you will work cross-functionally to plan the growth of Roblox’s global production network to support rapid user growth. In this role, you are responsible for Engineering and Architecture of Roblox Backbone and Edge Network. You will ensure that we are making the right investments with our global expansion to provide a great experience for all our users worldwide. We run services and a hosting platform with some unique complexities, so this role is an opportunity for the experienced network engineer to take on new challenges in addition to applying their existing expertise.
You Will:
You Have:
For roles that are based at our data center in Ashburn, VA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range$265,730—$320,890 USDRoles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Sample Roblox interview questions
- 1
Design a Delayed Payment Scheduler Service
system designmedium - 2
Design a skill-based matchmaking system
system designhard - 3
Design a Like/Unlike Feature
system designmedium - 4
Design a Resource Loader in a Game Engine
system designmedium - 5
Design a system for real-time processing of user behavior data.
system designmedium
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