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Video Game Development

3D Character Artist (Mid-Senior)

RemoteRemoteFull TimePosted 2 months ago

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Required skills

  • 3D Character Artist
  • Maya
  • Photoshop
  • ZBrush
  • Substance Painter
  • Unity
  • Rigging
  • Skinning
  • Modeling
  • Texture Creation

Nice to have

  • Human Anatomy
  • Animal Anatomy
  • Clothing Construction
  • Variety of art styles

Role summary

thatgamecompany is seeking a Mid-Senior 3D Character Artist to create 3D characters and cosmetics in the visual style of Sky. Responsibilities include skinning assets, collaborating with cross-functional teams, creating prototypes, supporting the 3D art team, bug fixing, and contributing to documentation. The role requires 3+ years of experience as a 3D Character Artist in a game studio, proficiency in Maya, Photoshop, ZBrush, Substance Painter, and Unity, and a strong portfolio. Preferred qualifications include knowledge of anatomy, clothing construction, and experience creating games from scratch. The position is remote and offers a salary range of $81,000 - $114,000 USD annually.

3D Character Artist (Mid-Senior)

thatgamecompany is looking for a Mid-Senior 3D Character Artist to join our team!

Responsibilities:

  • Create 3D characters and cosmetics in a visual style aligned with the world of Sky

  • Skinning character and cosmetic assets

  • Collaborate with project leads, concept artists, designers, and engineers

  • Brainstorm ideas and create rapid 3D prototypes during the concept and design phase

  • Support the rest of the 3D team to create character assets

  • Review and fix bugs of all complexities

  • Contribute to documentation and resource libraries for the art department

  • Promote, contribute to, and participate in a culture of inclusion and diversity

Must Haves:

  • Online portfolio demonstrating character art skills

  • 3+ years of experience as a 3D Character Artist at a game studio

  • Proficient modeling skills in Maya or equivalent

  • Self-motivated, humble, and a team player

  • Open-minded and able to implement feedback from peers and art directors in a timely manner

  • Passion for creating memorable characters for games

  • Understanding of Industry Standard Software such as Photoshop, ZBrush, and Texture Creation/Material Editing (Substance Painter/Unity)

  • Familiarity with Maya rigging/skinning

Nice to Haves:

  • A passionate Gamer

  • A Sky Player

  • Human Anatomy & Animal Anatomy knowledge

  • Understanding of clothing construction and real-world materials

  • Strive to create a gaming experience that brings a positive impact to the gaming world

  • Experience creating a game from the ground up

  • Portfolio demonstrating a variety of art styles

Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time.The salary range for this position is $81,000 USD to $114,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices.Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off.

Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area.

We look forward to meeting you!#L1-Remote

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