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Video Game Development, Entertainment, Software

3D Programmer - (Assassin's Creed HEXE)

Montreal, QCOnsiteFull TimePosted 1 month ago

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Required skills

  • 3D
  • Rendering
  • Anvil
  • PlayStation 5
  • Xbox Series X/S
  • Nintendo Switch 2
  • GPU profiling
  • performance bottlenecks
  • GPU hangs
  • C++

Nice to have

  • Toolmode
  • Data Generation Pipeline
  • distributed teams
  • multiple studios

Role summary

Ubisoft Montreal is seeking a 3D Programmer to focus on rendering systems for the Assassin's Creed HEXE project. This role involves contributing to the entire rendering engine, supporting development with the Anvil Pipeline Rendering Team, diagnosing and optimizing rendering bugs and performance issues, and designing solutions for limited hardware. The ideal candidate has a strong understanding of real-time rendering, experience shipping games on current-gen consoles, proficiency with GPU profiling tools, and the ability to navigate large codebases. Experience with proprietary game engines like Anvil and toolchains like Toolmode is a plus.

As a 3D Programmer at Ubisoft Montreal, you will focus on the rendering systems for the Assassin's Creed HEXE project. You will work closely with the Anvil Pipeline Rendering Team to maintain the stability, efficiency, and adaptability of the engine across current-generation consoles and PC.

What you'll do

  • Contribute to the entire rendering engine, including opaque rendering, shadows, post-processing effects, and compute-based systems.
  • Support rendering development in close collaboration with the Anvil Pipeline Rendering Team.
  • Diagnose project-specific issues, including GPU hangs and complex rendering bugs.
  • Evaluate performance and implement optimizations throughout the rendering pipeline.
  • Design and implement alternative rendering solutions tailored to consoles with more limited hardware capabilities.
  • Support the Toolmode Data Generation pipeline from a rendering perspective.

What you bring to the team

  • A bachelor's degree in Computer Science, Computer Engineering, or an equivalent qualification.
  • Strong understanding of modern real-time rendering systems, including opaque rendering, shadows, post-processing effects, and compute-based pipelines.
  • Hands-on experience shipping games on PlayStation 5, Xbox Series X/S, or Nintendo Switch 2.
  • Experience troubleshooting platform-specific rendering issues, including GPU hangs.
  • Proficiency with GPU profiling tools to identify and resolve performance bottlenecks.
  • Ability to navigate large codebases and effectively contribute to less familiar systems.
  • Experience with proprietary game engines such as Anvil is an asset.
  • Knowledge of toolchains and data generation pipelines such as Toolmode is an asset.
  • Experience collaborating with engine or pipeline teams distributed across multiple studios is an asset.

What to send our way

  • Your resume highlighting your skills and experience.
  • Code samples, repository links, or other relevant projects.

Ubisoft is a global leader in the video game industry, with teams around the world creating original and memorable gaming experiences, from Assassin’s Creed and Rainbow Six to Just Dance and many more. We believe that diverse perspectives help both players and teams thrive. If you are passionate about innovation and pushing the boundaries of entertainment, join us and help create the unknown!

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