Lead Level Artist
Required skills
- UE5
- UE4
- AAA
- 3D Studio Max
- Maya
- ZBrush
- Substance
- Photoshop
- Game Editors
- Asset Management Tools
Nice to have
- Shipped Titles
- Leadership Capacity
- Modular Systems
- Iterative Design
Role summary
Cloud Chamber is seeking a Lead Level Artist to guide a team in creating compelling, stylized, high-quality level art and immersive worlds for AAA games. This role involves partnering with Art Directors and other Leads to ensure artistic consistency, collaborating with Design and Narrative teams, and managing the day-to-day activities of the World Art Team. The Lead Level Artist will mentor artists, manage career growth, and coordinate workflow with internal and external teams. The ideal candidate has 7+ years of experience in game development, with at least two shipped titles (UE5/UE4 preferred), and prior leadership experience. Proficiency in industry-standard tools like 3D Studio Max/Maya, ZBrush, Substance, Photoshop, and game editors like UE5 is required. Strong leadership, communication, and collaboration skills are essential.
As a Lead Level Artist at Cloud Chamber you will join our talented group of developers and lead a team of artists responsible for creating compelling, stylized, high-quality level art and immersive world-building under the guidance of the Art Director and Associate Art Director.
As a leader, your role is to build and foster a collaborative process, and share your vast knowledge of tools and best practices with your team. As an artist, your years of experience in the games industry have given you a solid understanding of form and composition as well as the ability to skillfully work within constraints and harmoniously collaborate with other departments. You will be asked to use all the tools and experience at your disposal to bring our richly imagined world to life.
What You’ll Do:
What We’ll Do Together:At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
For candidates located in Quebec:This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.
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