Tech Art Intern
Required skills
- Python
- UEFN/Verse
- DCC scripting APIs
- Maya
- Blender
- Substance
- Unreal Engine
- real-time rendering
- performance profiling
- pipeline tools
Nice to have
- C#
- HLSL
- Houdini
- Unreal Insights
- RenderDoc
- PIX
Role summary
Epic Games is seeking a Technical Art Intern for the Rocket League team. This role bridges artists and engineers, focusing on building pipeline tools (Python, UEFN/Verse, DCC scripting), authoring real-time materials/shaders, and profiling scenes for performance optimization across various platforms. The intern will work with 3D packages (Maya, Blender, Substance) and Unreal Engine, contributing to real game builds and learning about performance fundamentals. The ideal candidate is pursuing a degree in a related field or has a strong portfolio, with scripting experience and hands-on 3D software knowledge. Nice-to-haves include experience with profiling tools, HLSL, or Houdini.
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ART
What We Do
Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.
TECH ART INTERN
What You'll Do
We are looking for a Technical Art Intern to join the Rocket League team. You will sit between our artists and engineers: building tools that speed up how content gets into the build, authoring real-time materials, and profiling scenes so the game holds frame rate everywhere from mobile to high-refresh PC. You will have an impact on real work that ships into playable builds.
In this role, you will
What we're looking for
This internship has a flexible start date in 2027. Recruitment will be ongoing until teams find an ideal match. Applicants must be legally authorized to work in the posting location for the duration of the internship. For more information about Epic’s Early Career Program, visit epicgames.com/earlycareers. This is going to be Epic!
ABOUT US
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
Sample Epic Games interview questions
- 1
Design a system for managing a distributed task queue.
system designmedium - 2
Construct a distributed chaos engineering management system.
system designmedium - 3
Build a distributed system for automating the CI/CD pipeline.
system designmedium - 4
Clone an Undirected Graph Clone an undirected graph. Input: adjList = [[]] Output: [[]] Explanation: Creates a new, deeply cloned graph containing only one single node with zero connected neighbors.
codingmedium - 5
Maximum Depth of an N-ary Tree Find the maximum depth of an N-ary tree. Input: root = [1,null,2,null,3,null,4] Output: 4 Explanation: The tree is essentially a straight line, requiring a traversal that reaches a maximum depth of 4 layers.
codingmedium
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