Lead Systems Designer
Required skills
- Systems Design
- gameplay systems
- player mechanics
- non-combat systems
- world simulation
- economy
- progression
- game balance
- Unreal Engine
- Unity
Nice to have
- Adobe Illustrator
Role summary
Insomniac is seeking a Lead Systems Designer to oversee the quality and timely delivery of design systems for large-scale game productions. This role involves direct management, mentorship, and growth of a Systems Design team, with duties split between management and hands-on design. The ideal candidate is self-driven, focused on execution, and promotes continuous improvement. Responsibilities include managing, mentoring, and directing the team, overseeing design and iteration of gameplay systems, prototyping, implementing systems using internal tools and scripting, fostering collaboration, working with programming counterparts, writing documentation, planning schedules with Project Management, communicating with stakeholders, reviewing design work, and ensuring creative and on-screen quality targets are met. The role also involves developing best practices, creating a supportive environment, and other managerial and creative duties. Requires intermediate knowledge of level editing tools, scripting (Unreal Engine, Unity), 3D modeling (Maya), and strong communication skills. A Bachelor's degree or equivalent is preferred.
Insomniac is looking for a new Lead Systems Designer. This role is accountable for the quality and on-time delivery of all design systems for a large-scale game production, as well as the direct management, mentorship, and growth of a small Systems Design team. Duties will be split between management and hands-on design as needed.
The ideal candidates are self-driven, focused on practical, high-quality execution, and will strive to create an environment in continuous improvement – both on screen and our staff.
Essential Duties and Responsibilities
Supervisory Duties
Directly supervises a team of Systems Designers. Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws. Responsibilities include interviewing and training employees; planning, assigning, and directing work; appraising performance; resolving problems together with the Team and Design Department leadership.
Computer Skills:
Other Skills:
Bachelors degree or equivalent
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.$153,000—$195,000 USDPlease note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
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