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Video Game Development, Entertainment

Lead Systems Designer

RemoteRemoteFull TimeLead$153,000–$195,000 /yrPosted 1 month agoVisa sponsorship available

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Required skills

  • Systems Design
  • gameplay systems
  • player mechanics
  • non-combat systems
  • world simulation
  • economy
  • progression
  • game balance
  • Unreal Engine
  • Unity

Nice to have

  • Adobe Illustrator

Role summary

Insomniac is seeking a Lead Systems Designer to oversee the quality and timely delivery of design systems for large-scale game productions. This role involves direct management, mentorship, and growth of a Systems Design team, with duties split between management and hands-on design. The ideal candidate is self-driven, focused on execution, and promotes continuous improvement. Responsibilities include managing, mentoring, and directing the team, overseeing design and iteration of gameplay systems, prototyping, implementing systems using internal tools and scripting, fostering collaboration, working with programming counterparts, writing documentation, planning schedules with Project Management, communicating with stakeholders, reviewing design work, and ensuring creative and on-screen quality targets are met. The role also involves developing best practices, creating a supportive environment, and other managerial and creative duties. Requires intermediate knowledge of level editing tools, scripting (Unreal Engine, Unity), 3D modeling (Maya), and strong communication skills. A Bachelor's degree or equivalent is preferred.

Insomniac is looking for a new Lead Systems Designer. This role is accountable for the quality and on-time delivery of all design systems for a large-scale game production, as well as the direct management, mentorship, and growth of a small Systems Design team. Duties will be split between management and hands-on design as needed.

The ideal candidates are self-driven, focused on practical, high-quality execution, and will strive to create an environment in continuous improvement – both on screen and our staff.

Essential Duties and Responsibilities

  • Responsible for managing, mentoring, and directing a team of Systems Designers, including regular coaching, career development, and performance management. Serves as hiring manager for Systems Designers.
  • Oversees and directly works on the design, prototyping, iteration and polish of gameplay systems such as player mechanics, non-combat systems, world simulation, economy, progression, or game balance. May lead one or more development pods of cross-discipline contributors.
  • Directly prototypes, implements, and iterates on gameplay systems through proprietary internal tools and scripting systems.
  • Fosters a strong environment of creative collaboration across all disciplines. Works directly with Gameplay Programming counterparts to best leverage skills and creativity across both departments for systems design and implementation.
  • Writes and regularly updates clear gameplay system documentation detailing the scope and feature set for gameplay features. Creates tutorial videos and documentation to support systems.
  • Works with Project Management to plan and maintain the systems design schedule, set priorities, plan milestones, and assign work to Systems Designers. Proactively communicates across the team to create alignment among stakeholders and clarity about status, direction, and dependencies.
  • Regularly reviews design work in progress, proactively gathers feedback, and drives iteration and quality. Accountable for creative quality of all game design systems work and for ensuring the team is hitting on-screen quality targets for each milestone.
  • Collaborates with the Design Director and project Game Director to ensure systems design meets the project’s creative and technical goals.
  • Ensures consistency in design systems across the whole game experience by creating, tracking, and enforcing standards and metrics. Directly supports Mission Design work in this as needed.
  • Runs brainstorms / reviews, creates buy-in and alignment, and champions design vision and values through clear communication and inclusivity.
  • Works with other Systems Design staff across the studio to develop best practices, shared process, and design standards.
  • Creates a safe, supportive, and creative work environment that exemplifies our studio values.
  • Other managerial and creative duties as needed.
  • Supervisory Duties

    Directly supervises a team of Systems Designers. Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws. Responsibilities include interviewing and training employees; planning, assigning, and directing work; appraising performance; resolving problems together with the Team and Design Department leadership.

    Computer Skills: 

  • Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors). 
  • Intermediate knowledge of Maya or other major 3D modeling programs. 
  • Adobe Illustrator experience and UE4 Blueprint scripting skills are a plus. 
  • Working knowledge of Microsoft Office Suite. 
  • Other Skills:

  •  Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers. 
  • Strong communication skills including verbal and written skills are required. 
  • Bachelors degree or equivalent

  • At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

    This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.$153,000—$195,000 USD

    Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

    Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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