Principal Technical Sound Designer
Required skills
- AA/AAA games
- production experience
- audio systems architecture
- Unreal Engine
- Wwise
- C++
- Blueprints
- optimization
- mixing
- tooling
Nice to have
- horror games
- horror-focused interactive audio
- genre
- tension
- atmosphere
- player uncertainty
Role summary
Mob Entertainment is seeking a Principal Technical Sound Designer for a senior individual-contributor role focused on building and shipping high-quality technical audio systems for AA/AAA games. The position requires deep expertise in audio systems architecture, Unreal Engine, Wwise, C++, Blueprints, optimization, mixing, tooling, and hands-on audio production. Responsibilities include architecting scalable audio systems, developing integrations, designing dynamic mixing and spatial audio, optimizing performance, building editor tools, and creating technical documentation. Experience with networked multiplayer audio and horror game audio is highly valued. The role emphasizes delivering production-ready results under pressure and requires demonstrated experience with shipped titles.
Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 200 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 6 years ago.
We’re looking for a Principal Technical Sound Designer with deep production experience building and shipping high-quality technical audio systems for AA/AAA games. This is a senior individual-contributor role for someone equally comfortable with audio systems architecture, Unreal Engine, Wwise, C++, Blueprints, optimization, mixing, tooling, and hands-on audio production.
What You'll Do
What We're Looking For
Principal-Level Expectations
We’re looking for more than familiarity with these technologies. Strong candidates should be able to demonstrate specific shipped examples of systems they personally architected, built, optimized, documented, and supported in production.
Salary Range:
The base salary range for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant’s experience, qualifications, and work location.
San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas: $164,000- $215,000USD annually
Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; Miami, FL, Portland, OR, Raleigh–Durham, NC, Philadelphia, PA, Minneapolis–St. Paul, MN, Phoenix, AZSalt Lake City, UT Metropolitan Areas: $143,000 - $187,000 USD annually
All Other U.S. Locations: $121,000 - $159,000 USD annually
Benefits:
Mob Entertainment offers the following benefits to all eligible U.S.-based full-time employees: profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off; sick time; holidays; and parental leave.
Fraud Alert:
Beware of job scams: Mob Entertainment does not extend offers via text, social media DM, or without a completed application and interview. Please verify email address which should always originate from @mobentertainment.com.
#LI-Remote
Mob Entertainment is proud to be an equal opportunity workplace and complies with all federal, state, and local laws prohibiting discrimination in employment. We are committed to providing equal opportunities to applicants and employees without regard to race, color, national origin, religion, sexual orientation, gender, age, disability, military service, or any other protected class under applicable state or local law. Mob Entertainment also considers all qualified applicants with criminal histories consistent with Fair Chance laws as well as any other applicable state and local laws.
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